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How would you handle this player/situation? (long-ish)
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<blockquote data-quote="Palantir" data-source="post: 1620287" data-attributes="member: 1366"><p><strong>I'm playing the wizard in this group</strong></p><p></p><p>Thought I would hop in and offer my observations. The past two sessions have been combat-intensive, to say the least. Probably seven combats ranging from unclassed orcs to a black dragon to the Goblin Clerics from Hell (GCfH).</p><p></p><p>The combats have been enjoyable, from my perspective, with everyone participating in the combats and having a grand ol' time. Everyone, except for the poor guy playing the half-dragon samurai. </p><p></p><p>I know the discussion thus far has mostly centered around how the crunchy bits can be changed, but what I saw was a fella who, in the combat with the CGfH, saw about two rounds of action in an engagement that took two hours of real-time. That is a long, long time to have your front-liner standing back behind the mage, because of cumulative damage and spell effects. A long time to sit back and watch everyone else laugh and curse the dice and have fun. The player might be keen on the character, but it won't take too many sessions like that before he's not-so-keen on tabletop gaming in general. </p><p></p><p>So what will increase his enjoyment of the game, as well as allow him to contribute more to the collective enjoyment? As Tom Wolfe said in The Right Stuff, "I've tried A! I've tried B! I've tried C..." Our DM let him create the PC he wanted to play. The PC, for whatever reason, is not effective in his role as a front-liner. So the DM tried chatting with the player to see if he wanted to switch to another PC. Player says not, so I'm of the opinion now that we let it ride and collectively take our chances.</p></blockquote><p></p>
[QUOTE="Palantir, post: 1620287, member: 1366"] [b]I'm playing the wizard in this group[/b] Thought I would hop in and offer my observations. The past two sessions have been combat-intensive, to say the least. Probably seven combats ranging from unclassed orcs to a black dragon to the Goblin Clerics from Hell (GCfH). The combats have been enjoyable, from my perspective, with everyone participating in the combats and having a grand ol' time. Everyone, except for the poor guy playing the half-dragon samurai. I know the discussion thus far has mostly centered around how the crunchy bits can be changed, but what I saw was a fella who, in the combat with the CGfH, saw about two rounds of action in an engagement that took two hours of real-time. That is a long, long time to have your front-liner standing back behind the mage, because of cumulative damage and spell effects. A long time to sit back and watch everyone else laugh and curse the dice and have fun. The player might be keen on the character, but it won't take too many sessions like that before he's not-so-keen on tabletop gaming in general. So what will increase his enjoyment of the game, as well as allow him to contribute more to the collective enjoyment? As Tom Wolfe said in The Right Stuff, "I've tried A! I've tried B! I've tried C..." Our DM let him create the PC he wanted to play. The PC, for whatever reason, is not effective in his role as a front-liner. So the DM tried chatting with the player to see if he wanted to switch to another PC. Player says not, so I'm of the opinion now that we let it ride and collectively take our chances. [/QUOTE]
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