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How would you handle this player/situation? (long-ish)
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<blockquote data-quote="Arnwyn" data-source="post: 1620367" data-attributes="member: 7701"><p>Not enough. You've only "discussed" bushido, and then you wonder why you're having issues? *sheesh*</p><p></p><p>What you need to do is fully record, <em>in writing</em>, the entire code of bushido that you, as DM, envision for your campaign. Then you need to supply a copy of that to the player (as well as one for yourself). <em>That</em> is how you avoid arguments about bushido and expected actions.</p><p></p><p>If the player doesn't like the code (as you alluded to in your post), then you tell him, <em>in no uncertain terms</em>, that because he does not agree with bushido, he obviously cannot play a samurai character.</p><p></p><p>Other than that, if he's enjoying the other aspects of his character, such as the half-dragon aspect (even if he's getting wiped out alot), then let him play it (with maybe modifications to his class). If he's having fun, then all's good.</p></blockquote><p></p>
[QUOTE="Arnwyn, post: 1620367, member: 7701"] Not enough. You've only "discussed" bushido, and then you wonder why you're having issues? *sheesh* What you need to do is fully record, [i]in writing[/i], the entire code of bushido that you, as DM, envision for your campaign. Then you need to supply a copy of that to the player (as well as one for yourself). [i]That[/i] is how you avoid arguments about bushido and expected actions. If the player doesn't like the code (as you alluded to in your post), then you tell him, [i]in no uncertain terms[/i], that because he does not agree with bushido, he obviously cannot play a samurai character. Other than that, if he's enjoying the other aspects of his character, such as the half-dragon aspect (even if he's getting wiped out alot), then let him play it (with maybe modifications to his class). If he's having fun, then all's good. [/QUOTE]
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How would you handle this player/situation? (long-ish)
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