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How would you handle throwing creatures?
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<blockquote data-quote="JimAde" data-source="post: 1538698" data-attributes="member: 16739"><p>Maybe what you really want is a modified Bull Rush. With the existing rules you can push somebody back an extra 5' for every 5 by which you beat his Strength check. So I suggest a new combat maneuver (the name is intended as a joke, but the rule is not):</p><p> </p><p>********************************************</p><p><strong>BUM'S RUSH</strong></p><p>A Bum's Rush allows you to move an opponent in a manner similar to a Bull Rush, but without following him. </p><p>You can make a bum's rush as a standard action (an attack). When you make a bum's rush, you attempt to push an opponent straight back instead of damaging him. You can only use bum's rush on an opponent who is one size category larger than you, the same size, or smaller.</p><p></p><p><strong>Initiating a Bum's Rush</strong>: First, you move into the defender’s space. Doing this provokes an attack of opportunity from each opponent that threatens you, including the defender. (If you have the Improved Bull Rush feat, you don’t provoke an attack of opportunity from the defender.) Any attack of opportunity made by anyone other than the defender against you during a bum's rush has a 25% chance of accidentally targeting the defender instead, and any attack of opportunity by anyone other than you against the defender likewise has a 25% chance of accidentally targeting you. (When someone makes an attack of opportunity, make the attack roll and then roll to see whether the attack went astray.) </p><p></p><p>Second, you and the defender make opposed Strength checks. You each add a +4 bonus for each size category you are larger than Medium or a –4 penalty for each size category you are smaller than Medium. You get a +2 bonus if you are charging. The defender gets a +4 bonus if he has more than two legs or is otherwise exceptionally stable.</p><p></p><p><strong>Bull Rush Results</strong>: </p><p>If you beat the defender's Strength check result, you move him 5', plus 5' for every 10 by which you win. In addition the opponent must succeed on a Tumble or Balance check with a DC of 15 + number of feet moved or he is prone. If you conducted a succesful Bull Rush (of any length) against the same defender in the last turn, he moves an additional 10'. </p><p> </p><p>If there is a creature, wall or similar object in the target's path, both the target and the intervening object take your regular unarmed strike damage.</p><p>********************************************</p><p> </p><p>What do you think?</p></blockquote><p></p>
[QUOTE="JimAde, post: 1538698, member: 16739"] Maybe what you really want is a modified Bull Rush. With the existing rules you can push somebody back an extra 5' for every 5 by which you beat his Strength check. So I suggest a new combat maneuver (the name is intended as a joke, but the rule is not): ******************************************** [b]BUM'S RUSH[/b] A Bum's Rush allows you to move an opponent in a manner similar to a Bull Rush, but without following him. You can make a bum's rush as a standard action (an attack). When you make a bum's rush, you attempt to push an opponent straight back instead of damaging him. You can only use bum's rush on an opponent who is one size category larger than you, the same size, or smaller. [b]Initiating a Bum's Rush[/b]: First, you move into the defender’s space. Doing this provokes an attack of opportunity from each opponent that threatens you, including the defender. (If you have the Improved Bull Rush feat, you don’t provoke an attack of opportunity from the defender.) Any attack of opportunity made by anyone other than the defender against you during a bum's rush has a 25% chance of accidentally targeting the defender instead, and any attack of opportunity by anyone other than you against the defender likewise has a 25% chance of accidentally targeting you. (When someone makes an attack of opportunity, make the attack roll and then roll to see whether the attack went astray.) Second, you and the defender make opposed Strength checks. You each add a +4 bonus for each size category you are larger than Medium or a –4 penalty for each size category you are smaller than Medium. You get a +2 bonus if you are charging. The defender gets a +4 bonus if he has more than two legs or is otherwise exceptionally stable. [b]Bull Rush Results[/b]: If you beat the defender's Strength check result, you move him 5', plus 5' for every 10 by which you win. In addition the opponent must succeed on a Tumble or Balance check with a DC of 15 + number of feet moved or he is prone. If you conducted a succesful Bull Rush (of any length) against the same defender in the last turn, he moves an additional 10'. If there is a creature, wall or similar object in the target's path, both the target and the intervening object take your regular unarmed strike damage. ******************************************** What do you think? [/QUOTE]
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