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How would you houserule (nerf) magic at high levels.
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<blockquote data-quote="JRRNeiklot" data-source="post: 5482804" data-attributes="member: 717"><p>I agree. The problem is not the power of the spells. It's magic. It's supposed to be powerful. The problem is the ease of casting it. To even out the disparity, you'd need to scrap the entire initiative system. Pre 3e, spells had casting times and were easily interrupted. When a wizard can fling a meteor swarm spell instantly with no chance of being interrupted, there's a problem. In AD&D, that spell takes 2 rounds to get off. 2 rounds in which he has to simply stand there helpless. There are nine segments in which he's ac 10 minus a ring or bracers. There were no magic marts in AD&D either, so he couldn't count on having the best of these either. Even if he did, his ac will be -4, equivalent to 24 in 3e. An equal level fighter with a 9 strength or a 7 dex hits him on an 8 naked. And A well prepared wizard can hedge his bet with mirror image, blur, etc. But he can only do that so often. He also never knew in what order in the round he'd go. Even fireball and lightning bolt are hard to cast. Fireballs filled a certain volume and lightning bolts bounced. Since the wizard couldn't move to get a better angle, he had to be very careful. Other spells have drawbacks as well. Some age you or drain con. Later editions removed all the checks and balances to the wizard.</p></blockquote><p></p>
[QUOTE="JRRNeiklot, post: 5482804, member: 717"] I agree. The problem is not the power of the spells. It's magic. It's supposed to be powerful. The problem is the ease of casting it. To even out the disparity, you'd need to scrap the entire initiative system. Pre 3e, spells had casting times and were easily interrupted. When a wizard can fling a meteor swarm spell instantly with no chance of being interrupted, there's a problem. In AD&D, that spell takes 2 rounds to get off. 2 rounds in which he has to simply stand there helpless. There are nine segments in which he's ac 10 minus a ring or bracers. There were no magic marts in AD&D either, so he couldn't count on having the best of these either. Even if he did, his ac will be -4, equivalent to 24 in 3e. An equal level fighter with a 9 strength or a 7 dex hits him on an 8 naked. And A well prepared wizard can hedge his bet with mirror image, blur, etc. But he can only do that so often. He also never knew in what order in the round he'd go. Even fireball and lightning bolt are hard to cast. Fireballs filled a certain volume and lightning bolts bounced. Since the wizard couldn't move to get a better angle, he had to be very careful. Other spells have drawbacks as well. Some age you or drain con. Later editions removed all the checks and balances to the wizard. [/QUOTE]
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How would you houserule (nerf) magic at high levels.
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