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How would you houserule (nerf) magic at high levels.
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5482976" data-attributes="member: 19675"><p>Even the suggestion I like most thus far has problems. A few people have suggested what essentially boils down to "Specialists Only."*</p><p></p><p>All well & good, but I can forsee an issue with certain spells needing to be turned into class abilities- detect and dispelling of magic- and a probable winnowing of the specialists classes actually played down to only a few. </p><p></p><p>Other things:</p><ol> <li data-xf-list-type="ol">Make spell disruption more possible</li> <li data-xf-list-type="ol">Reduce the difficulty of saving throws. The easier it is to save against magic, the less of an impact it has on the game. Changing "DC of 10 + the level of the spell + your bonus for the relevant ability" to "DC of <strong>5</strong> + the level of the spell + your bonus for the relevant ability" or "DC of 1d20 + the level of the spell + your bonus for the relevant ability" would make quite an impact.</li> <li data-xf-list-type="ol">Make spell resistance into a stat and increasable by feat/class choice</li> </ol><p></p><p></p><p></p><p></p><p></p><p>* the specialist rules might need to be revised.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5482976, member: 19675"] Even the suggestion I like most thus far has problems. A few people have suggested what essentially boils down to "Specialists Only."* All well & good, but I can forsee an issue with certain spells needing to be turned into class abilities- detect and dispelling of magic- and a probable winnowing of the specialists classes actually played down to only a few. Other things: [LIST=1] [*]Make spell disruption more possible [*]Reduce the difficulty of saving throws. The easier it is to save against magic, the less of an impact it has on the game. Changing "DC of 10 + the level of the spell + your bonus for the relevant ability" to "DC of [B]5[/B] + the level of the spell + your bonus for the relevant ability" or "DC of 1d20 + the level of the spell + your bonus for the relevant ability" would make quite an impact. [*]Make spell resistance into a stat and increasable by feat/class choice [/LIST] * the specialist rules might need to be revised. [/QUOTE]
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