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How would you houserule (nerf) magic at high levels.
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<blockquote data-quote="ProfessorCirno" data-source="post: 5483216" data-attributes="member: 65637"><p>Wizard power in combat doesn't come from pure damage spells though - nor does it come from SoDs, to be honest. It comes from battlefield control. You could do direct damage to maybe kill off one enemy, or throw a wall of force between half the enemy and your own team, effectively "killing" far more, or at least ending their threat. Or summoning several monsters to stand between them and you to act as a "living" wall. Or fog spells, or...you get the idea. What wizards do is turn a fight against ten enemies into a fight against one (with nine trapped in various methods of control) and the one left is blinded and bewildered.</p><p></p><p>...<strong>If</strong> the wizard is being nice.</p><p></p><p>If the wizard is not being nice, then it's flying and invisible and then uses a polymorph spell to become a better fighter then the fighter and then a summon spell to summon more fighters and that's the end of the fighter. Or it cranks up the SoD to hilariously high - if not flat out unbeatable - levels and then destroys everything in one hit. Or it never even interact with the bad guys and instead just teleports past everything entirely.</p><p></p><p>And that's just the wizard. This isn't even touching druids or clerics who took the name "CoDZilla."</p><p></p><p>See, here's where I think a lot of people get blocked off - combat isn't just about damage. If anything, in 3e and 4e, damage plays a relatively low role in the fight once you get past levels 1-3, unless you can successfully one-shot a baddie. Being able to control the fight is what wins it, and that's what wizards do best - not blasting. Web, not Acid Arrow. Sleet Storm, not Fireball.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 5483216, member: 65637"] Wizard power in combat doesn't come from pure damage spells though - nor does it come from SoDs, to be honest. It comes from battlefield control. You could do direct damage to maybe kill off one enemy, or throw a wall of force between half the enemy and your own team, effectively "killing" far more, or at least ending their threat. Or summoning several monsters to stand between them and you to act as a "living" wall. Or fog spells, or...you get the idea. What wizards do is turn a fight against ten enemies into a fight against one (with nine trapped in various methods of control) and the one left is blinded and bewildered. ...[B]If[/B] the wizard is being nice. If the wizard is not being nice, then it's flying and invisible and then uses a polymorph spell to become a better fighter then the fighter and then a summon spell to summon more fighters and that's the end of the fighter. Or it cranks up the SoD to hilariously high - if not flat out unbeatable - levels and then destroys everything in one hit. Or it never even interact with the bad guys and instead just teleports past everything entirely. And that's just the wizard. This isn't even touching druids or clerics who took the name "CoDZilla." See, here's where I think a lot of people get blocked off - combat isn't just about damage. If anything, in 3e and 4e, damage plays a relatively low role in the fight once you get past levels 1-3, unless you can successfully one-shot a baddie. Being able to control the fight is what wins it, and that's what wizards do best - not blasting. Web, not Acid Arrow. Sleet Storm, not Fireball. [/QUOTE]
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How would you houserule (nerf) magic at high levels.
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