Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How would you houserule (nerf) magic at high levels.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5483991" data-attributes="member: 54877"><p>Another mechanical means to a similar end in d20 is to throw out all casting classes except the bard, but let the new "bard" get wizard, druid, etc. spells. If your class is Bard (Wizard), you still cast mechanically as a bard, but your spell selection can include things like fireball--eventually. With a bit more work, you can even keep the mechanics but impose tighter limits by theme--for example, have a group consensus that if bard(enchanter) means a small subset of cleric and wizard spells. Since the 3.* bard is already locking into spells, a certain amount of thematic picks are already likely, if only as an emergent property.</p><p> </p><p>This works even better in 3E than it does in 3.5 or other later variants, because the 3E bard being so weak is not at all hurt by getting a boost via a (potentially) better spell set. You still have a "sweet spot" where the bard eventually dominates, but it is so much later than standard as to be a non issue in many campaigns.</p><p> </p><p>Personally, if I were to run a 3E campaign like that (and I sort of did a variant of it with Arcana Evolved, briefly), I'd bring in the 3E bard (or tack the 3E bard spell progression onto a similar class) in Arcana Evolved, and ban the rest of the casting classes. I'd use AE because, while not perfect in this respect, Cook went to a great deal of trouble to make spells that boosted other capabilities instead of taking over. The low-level charm, for example, make the Diplomacy skill better, instead of replacing it. With only "bard" casting, and even with the extra flexibility of the AE magic system, you could run that kind of AE game up to about 15th level or so before it started to break down.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5483991, member: 54877"] Another mechanical means to a similar end in d20 is to throw out all casting classes except the bard, but let the new "bard" get wizard, druid, etc. spells. If your class is Bard (Wizard), you still cast mechanically as a bard, but your spell selection can include things like fireball--eventually. With a bit more work, you can even keep the mechanics but impose tighter limits by theme--for example, have a group consensus that if bard(enchanter) means a small subset of cleric and wizard spells. Since the 3.* bard is already locking into spells, a certain amount of thematic picks are already likely, if only as an emergent property. This works even better in 3E than it does in 3.5 or other later variants, because the 3E bard being so weak is not at all hurt by getting a boost via a (potentially) better spell set. You still have a "sweet spot" where the bard eventually dominates, but it is so much later than standard as to be a non issue in many campaigns. Personally, if I were to run a 3E campaign like that (and I sort of did a variant of it with Arcana Evolved, briefly), I'd bring in the 3E bard (or tack the 3E bard spell progression onto a similar class) in Arcana Evolved, and ban the rest of the casting classes. I'd use AE because, while not perfect in this respect, Cook went to a great deal of trouble to make spells that boosted other capabilities instead of taking over. The low-level charm, for example, make the Diplomacy skill better, instead of replacing it. With only "bard" casting, and even with the extra flexibility of the AE magic system, you could run that kind of AE game up to about 15th level or so before it started to break down. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How would you houserule (nerf) magic at high levels.
Top