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How would you houserule (nerf) magic at high levels.
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<blockquote data-quote="Herremann the Wise" data-source="post: 5484683" data-attributes="member: 11300"><p>Interesting point and examples - if you dig that sort of stuff.</p><p></p><p></p><p>For what it's worth I disagree. If you have ever read David Gemmell, Druss the Legend epitomises for me the "mundane" warrior who is as powerful (or perhaps influential is the more accurate word) as most powerful wizards. His ability to survive combined with the effect he has on an army of men and on an enemy horde is literally "Legendary". As a leader of men, Druss is exactly what a high level fighter should look like. While he cannot conventionally attack multiple enemies (as the wizard), he can get the most out of his allies when they are down, and he can defeat an entire group of enemies before a sword has been swung. </p><p></p><p>Now in D&D, I think a lot could be done to accomplish this (that really hasn't been so far). I think it is an important goal for any new edition (as if this will ever happen given the trend thus far) to mundanely increase the power of the fighter while keeping the mystery and power of the wizard (but getting rid of spells that serve no more purpose than to tread on the toes of other classes abilities). If supernatural abilities get added or folded into the mix, the so be it but a high level mundane fighter <strong><em>should </em></strong>be able to control a battlefield by their presence alone. It is up to the designers though to do this.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5484683, member: 11300"] Interesting point and examples - if you dig that sort of stuff. For what it's worth I disagree. If you have ever read David Gemmell, Druss the Legend epitomises for me the "mundane" warrior who is as powerful (or perhaps influential is the more accurate word) as most powerful wizards. His ability to survive combined with the effect he has on an army of men and on an enemy horde is literally "Legendary". As a leader of men, Druss is exactly what a high level fighter should look like. While he cannot conventionally attack multiple enemies (as the wizard), he can get the most out of his allies when they are down, and he can defeat an entire group of enemies before a sword has been swung. Now in D&D, I think a lot could be done to accomplish this (that really hasn't been so far). I think it is an important goal for any new edition (as if this will ever happen given the trend thus far) to mundanely increase the power of the fighter while keeping the mystery and power of the wizard (but getting rid of spells that serve no more purpose than to tread on the toes of other classes abilities). If supernatural abilities get added or folded into the mix, the so be it but a high level mundane fighter [B][I]should [/I][/B]be able to control a battlefield by their presence alone. It is up to the designers though to do this. Best Regards Herremann the Wise [/QUOTE]
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