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How would you houserule (nerf) magic at high levels.
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<blockquote data-quote="Psycho5150" data-source="post: 5485284" data-attributes="member: 6671346"><p>When it comes to nerfing any class in any system you are bound to begin an aggressive discussion. Though I personally would rather have a discussion with your play group about what setting you are trying to portray and if you have a playgroup you know then trusting them to not munchkin you and allow the "kung fu" movie of your campaign to truly flourish. Rather then nerf any class I sit down with my play group and we create the setting, therefore we create the self imposed guidelines to follow and spells that should be given an additional cost or casting time. In our case it relies on our fundamental reason for where does magic come from in our setting. </p><p></p><p>In short, my group has one person who loves magic and I don't want to kill his fun to make the game "better" for no magic casters. I choose to tailor what I have to allow my characters to feel equal with each other. We have made casting materials hard to come by, etc. </p><p></p><p>P.S. D20 Modern caps the magic at spell level 5 and that worked well for a low magic setting in my experience, especially with Spell Point system.</p><p></p><p>P.S.S. Kung Fu movie campaign - Every main character gets there individual time to shine and show off as we go from start to finish of the campaign, just like a good kung fu movie gives each main character a chance to show off their awesome skills.</p><p></p><p>Remember it is a <strong>game</strong> and a game is supposed to be <strong>fun</strong> for those who are <strong>playing</strong>.</p></blockquote><p></p>
[QUOTE="Psycho5150, post: 5485284, member: 6671346"] When it comes to nerfing any class in any system you are bound to begin an aggressive discussion. Though I personally would rather have a discussion with your play group about what setting you are trying to portray and if you have a playgroup you know then trusting them to not munchkin you and allow the "kung fu" movie of your campaign to truly flourish. Rather then nerf any class I sit down with my play group and we create the setting, therefore we create the self imposed guidelines to follow and spells that should be given an additional cost or casting time. In our case it relies on our fundamental reason for where does magic come from in our setting. In short, my group has one person who loves magic and I don't want to kill his fun to make the game "better" for no magic casters. I choose to tailor what I have to allow my characters to feel equal with each other. We have made casting materials hard to come by, etc. P.S. D20 Modern caps the magic at spell level 5 and that worked well for a low magic setting in my experience, especially with Spell Point system. P.S.S. Kung Fu movie campaign - Every main character gets there individual time to shine and show off as we go from start to finish of the campaign, just like a good kung fu movie gives each main character a chance to show off their awesome skills. Remember it is a [B]game[/B] and a game is supposed to be [B]fun[/B] for those who are [B]playing[/B]. [/QUOTE]
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