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How would you houserule (nerf) magic at high levels.
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<blockquote data-quote="Mort" data-source="post: 5485367" data-attributes="member: 762"><p>Actually 4e had an amazing idea to make magic more mysterious, dark and dangerous - as well as better balanced: rituals. Some of them are quite good on this level: knock for example takes 10 minutes costs money AND costs a healing surge - no longer the rogue emasculating spell it used to be - but still useful. Or cure disease, esentially magic chemo, it might cure you - or it might kill you quicker than the disease itself. Rituals are exactly how I like magic, potentially powerful and useful but with enough drawbacks that they are not the quick, immediate and obvious solution. Of course people complain about rituals - they take too long, they're too expensive etc. etc. So no matter what is proposed, can't please everyone.</p><p></p><p>It really irks me that essentials took a step back from rituals, I believe they should have refined them and made them more part of the play experience not buried them.</p></blockquote><p></p>
[QUOTE="Mort, post: 5485367, member: 762"] Actually 4e had an amazing idea to make magic more mysterious, dark and dangerous - as well as better balanced: rituals. Some of them are quite good on this level: knock for example takes 10 minutes costs money AND costs a healing surge - no longer the rogue emasculating spell it used to be - but still useful. Or cure disease, esentially magic chemo, it might cure you - or it might kill you quicker than the disease itself. Rituals are exactly how I like magic, potentially powerful and useful but with enough drawbacks that they are not the quick, immediate and obvious solution. Of course people complain about rituals - they take too long, they're too expensive etc. etc. So no matter what is proposed, can't please everyone. It really irks me that essentials took a step back from rituals, I believe they should have refined them and made them more part of the play experience not buried them. [/QUOTE]
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How would you houserule (nerf) magic at high levels.
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