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How would you houserule (nerf) magic at high levels.
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<blockquote data-quote="Bluenose" data-source="post: 5485793" data-attributes="member: 49017"><p>There's no doubt a perfectly sensible argument that a spellcaster would just adapt their combat tactics to attack the things their target isn't resistant to. A spellcaster can also do perfectly well for the group without ever casting a single offensively. Buffing, summoned monsters, and 'area denial' magic are all sensible tactics. However, to some extent this misses what I think some people (cetainly me) dislike most about the ubiquity of magic. Past a certain point it solves the part of the game that isn't combat. The chasm has no saving throw against being flown over, the wall doesn't have a save against spider climb, the plane doesn't have magic resistance to plane shift. If the problem is mundane then there will be a mundane skill that can solve it, and there will be a spell that can solve it. If the problem is magical then it's not likely there's a mundane solution. Reduce the spellcasters' toolkit, and mundane skills and clever solutions become much more viable.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 5485793, member: 49017"] There's no doubt a perfectly sensible argument that a spellcaster would just adapt their combat tactics to attack the things their target isn't resistant to. A spellcaster can also do perfectly well for the group without ever casting a single offensively. Buffing, summoned monsters, and 'area denial' magic are all sensible tactics. However, to some extent this misses what I think some people (cetainly me) dislike most about the ubiquity of magic. Past a certain point it solves the part of the game that isn't combat. The chasm has no saving throw against being flown over, the wall doesn't have a save against spider climb, the plane doesn't have magic resistance to plane shift. If the problem is mundane then there will be a mundane skill that can solve it, and there will be a spell that can solve it. If the problem is magical then it's not likely there's a mundane solution. Reduce the spellcasters' toolkit, and mundane skills and clever solutions become much more viable. [/QUOTE]
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How would you houserule (nerf) magic at high levels.
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