Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How would you houserule (nerf) magic at high levels.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5486226" data-attributes="member: 42582"><p>In my view, D&D has lacked the mechanical capacity to take account of this sort of thing.</p><p></p><p>Traditionally, D&D has only incorporated leadership/armies/hordes at the wargaming level. When players don't want to "graduate" to playing a wargame with their 10th level fighters as generals, however, then D&D has no other mechanical way of taking account of that generalship and those armies.</p><p></p><p>There is a contrast here with a game like HeroWars/Quest, which allows those sorts of relationships and resources to be counted as abilities just like everything else, and then to be used to solve problems, or as augments to other abilities, without suddenly having to switch from playing an RPG to playing a wargame.</p><p></p><p></p><p>I think 4e takes another step in the right direction. In principle, at least, a fighter's generalship and "mystical" leadership abilities - which, unlike the obviously supernatural abilities of the Celtic and Classical heroes, <em>do</em> form a part of the D&D tradition (eg via Conan) - can be incorporated into the design and resolution of skill challenges.</p><p></p><p>DMG2 only begins to hint at this, and more worked out guidelines and examples would help, but - roughly speaking - at the same time that a wizard's rituals start to make an important contribution to skill challenges (via the rituals themselves, as well as associated Arcana, Religion etc checks) so a fighter's heroic leadership should start to make an important contribution also (whether by granting automatic successes in certain cases, or bonuses to rolls, or via Athletics or History or Streetwise check, or whatever).</p></blockquote><p></p>
[QUOTE="pemerton, post: 5486226, member: 42582"] In my view, D&D has lacked the mechanical capacity to take account of this sort of thing. Traditionally, D&D has only incorporated leadership/armies/hordes at the wargaming level. When players don't want to "graduate" to playing a wargame with their 10th level fighters as generals, however, then D&D has no other mechanical way of taking account of that generalship and those armies. There is a contrast here with a game like HeroWars/Quest, which allows those sorts of relationships and resources to be counted as abilities just like everything else, and then to be used to solve problems, or as augments to other abilities, without suddenly having to switch from playing an RPG to playing a wargame. I think 4e takes another step in the right direction. In principle, at least, a fighter's generalship and "mystical" leadership abilities - which, unlike the obviously supernatural abilities of the Celtic and Classical heroes, [I]do[/I] form a part of the D&D tradition (eg via Conan) - can be incorporated into the design and resolution of skill challenges. DMG2 only begins to hint at this, and more worked out guidelines and examples would help, but - roughly speaking - at the same time that a wizard's rituals start to make an important contribution to skill challenges (via the rituals themselves, as well as associated Arcana, Religion etc checks) so a fighter's heroic leadership should start to make an important contribution also (whether by granting automatic successes in certain cases, or bonuses to rolls, or via Athletics or History or Streetwise check, or whatever). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How would you houserule (nerf) magic at high levels.
Top