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How would you houserule (nerf) magic at high levels.
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<blockquote data-quote="Elf Witch" data-source="post: 5486321" data-attributes="member: 9037"><p>I agree with people who say wish should not be a spell. Wish should come from the DM as a reward. </p><p></p><p>As for scry I house rule in my game that anyone can use a crystal ball. And that is what you have to have. To activate it and use it you have to have ranks in the skill scry. It is a little similar to how scry worked in 3.0. </p><p></p><p>With all this talk about magic being to powerful and wizards controlling the narrative I wonder how the other players in the game really feel about this.</p><p></p><p>It has been my experience that the other players have expectations that the wizard will have certain spells. What do you mean you don't have fireball or teleport.</p><p></p><p> I wanted to play a more utility style caster less of a blaster. I envisioned a character with a lot of book learning so I poured ranks into knowledge skills and even with the DM's help made a couple of new ones. My spell choice was more about defense and aiding the party. I used buff spells on the melee folks. I had a few offensive spells. But my wizard was not about fighting.</p><p></p><p>I got a lot of complaints from some of the other players about this choice. They felt that as party wizard I had an unspoken obligation to take the most powerful offensive spells.</p><p></p><p>I got chewed out one day by the player playing the rogue because I didn't know knock and we were trapped and he couldn't for the life of him roll well enough to pick lock/disarm trap.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5486321, member: 9037"] I agree with people who say wish should not be a spell. Wish should come from the DM as a reward. As for scry I house rule in my game that anyone can use a crystal ball. And that is what you have to have. To activate it and use it you have to have ranks in the skill scry. It is a little similar to how scry worked in 3.0. With all this talk about magic being to powerful and wizards controlling the narrative I wonder how the other players in the game really feel about this. It has been my experience that the other players have expectations that the wizard will have certain spells. What do you mean you don't have fireball or teleport. I wanted to play a more utility style caster less of a blaster. I envisioned a character with a lot of book learning so I poured ranks into knowledge skills and even with the DM's help made a couple of new ones. My spell choice was more about defense and aiding the party. I used buff spells on the melee folks. I had a few offensive spells. But my wizard was not about fighting. I got a lot of complaints from some of the other players about this choice. They felt that as party wizard I had an unspoken obligation to take the most powerful offensive spells. I got chewed out one day by the player playing the rogue because I didn't know knock and we were trapped and he couldn't for the life of him roll well enough to pick lock/disarm trap. [/QUOTE]
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