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How would you houserule (nerf) magic at high levels.
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<blockquote data-quote="Bluenose" data-source="post: 5489423" data-attributes="member: 49017"><p>You used to roll to see how many hit points you gained, at least up to a certain level.</p><p></p><p>The concept in general is the one behind the Runequest experience system. Roll higher than your current skill, and advance by a certain number of points. Obviously, the better you get the harder it is to improve. It's not inherently a dumb idea, though I don't see it working well in D&D.</p><p></p><p></p><p></p><p>I saw Ian Botham hitting baseballs. Of course, his existing skills were much more compatible. And I'm familiar with plenty of other sportsmen transfer particular physical gifts to other sports. International caps in two different sports aren't that rare.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 5489423, member: 49017"] You used to roll to see how many hit points you gained, at least up to a certain level. The concept in general is the one behind the Runequest experience system. Roll higher than your current skill, and advance by a certain number of points. Obviously, the better you get the harder it is to improve. It's not inherently a dumb idea, though I don't see it working well in D&D. I saw Ian Botham hitting baseballs. Of course, his existing skills were much more compatible. And I'm familiar with plenty of other sportsmen transfer particular physical gifts to other sports. International caps in two different sports aren't that rare. [/QUOTE]
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How would you houserule (nerf) magic at high levels.
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