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How would you houserule (nerf) magic at high levels.
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 5489808" data-attributes="member: 23094"><p>I'll take "Appeal to Authority for $100, Alex."</p><p></p><p>There are many things which Gygax included which, in fullness of time, we have decided are no longer fantastic ideas.</p><p></p><p>This is one of them.</p><p></p><p></p><p></p><p>So apply it there, as well, and, like the 1E and 2E fighter who got stuck with consecutive 1s for his hit point rolls, the "cursed with suck" character will quickly find his or her way into a local character-destroyer, to be replaced in 2-3 minutes with a <em>suspiciously similar</em> character who didn't roll quite so poorly.</p><p></p><p>The reason why a 3 HP + Con fighter "worked" in early editions is because:</p><p></p><p>1) Nearly all* character creation decisions were made at the get-go, and the count of those decisions was very low.</p><p></p><p>2) Because of this, character creation can be accomplished in, as mentioned, 2-3 minutes for anything.</p><p></p><p>3) Characters didn't have meaningful backstories; "He's Joe <strong>IX</strong> the Fighter, and he uses a longsword and wears platemail" was the extent of characterization. Therefore, there was no need to fit a character into an ongoing story.</p><p></p><p>Once any of those things changes, disposable characters - those who fail to roll meaningful hit points, those who don't learn their spells, those never pick up a point of BAB - are no longer appropriate.</p><p></p><p>* Okay - humans could, somtimes, elect to dual class. Eventually, people got weapon proficiency points every X levels, and the occasional extra NWP.</p><p></p><p></p><p></p><p>This is wiffle-wording of the lowest sort. The magic system is equally as abstracted as the combat system, or the skills system, or the ... system. Any justification for applying this rule would apply equally well to any of them.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 5489808, member: 23094"] I'll take "Appeal to Authority for $100, Alex." There are many things which Gygax included which, in fullness of time, we have decided are no longer fantastic ideas. This is one of them. So apply it there, as well, and, like the 1E and 2E fighter who got stuck with consecutive 1s for his hit point rolls, the "cursed with suck" character will quickly find his or her way into a local character-destroyer, to be replaced in 2-3 minutes with a [I]suspiciously similar[/I] character who didn't roll quite so poorly. The reason why a 3 HP + Con fighter "worked" in early editions is because: 1) Nearly all* character creation decisions were made at the get-go, and the count of those decisions was very low. 2) Because of this, character creation can be accomplished in, as mentioned, 2-3 minutes for anything. 3) Characters didn't have meaningful backstories; "He's Joe [B]IX[/B] the Fighter, and he uses a longsword and wears platemail" was the extent of characterization. Therefore, there was no need to fit a character into an ongoing story. Once any of those things changes, disposable characters - those who fail to roll meaningful hit points, those who don't learn their spells, those never pick up a point of BAB - are no longer appropriate. * Okay - humans could, somtimes, elect to dual class. Eventually, people got weapon proficiency points every X levels, and the occasional extra NWP. This is wiffle-wording of the lowest sort. The magic system is equally as abstracted as the combat system, or the skills system, or the ... system. Any justification for applying this rule would apply equally well to any of them. [/QUOTE]
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