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How would you houserule (nerf) magic at high levels.
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5489855" data-attributes="member: 19675"><p>Depends upon how you do it. If you actually make the thing take an hour- yes, that's tedious. If, OTOH, you say, "It will take you about 2 hours to climb that cliff face, some of which is difficult: give me X rolls against a DC of N", everything is decided in a few minutes.</p><p></p><p></p><p></p><p>"Should be" depends on personal taste.</p><p></p><p>Personally, I have no problem with Wizards being reduced to using a crossbow, for instance. In fact, I kind of like it when casters find themselves being forced to do things without being able to say "I magic that."</p><p></p><p>The spellcaster who responds to everything with magic, the one who rarely uses his magic and the one who rarely CAN use magic all have origins in literature, and all can be supported within D&D.</p><p></p><p></p><p></p><p>"What was "Immediately preceeded by strawman/slippery slope argument?"</p><p></p><p>"We" is awfully gerrymandered here, since I clearly disagree.</p><p></p><p></p><p></p><p>Maybe in your group, but its not universal.</p><p></p><p></p><p></p><p>Maybe in your group, but its not universal.</p><p></p><p></p><p></p><p>Except all the other systems are entirely models of RW things- you're trying to use game design to depict how you want physics and learning and a bunch of stuff to work and make sense. A magic system by definition doesn't have to model anything at all except the way you want magic to work. It doesn't have to make sense at all.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5489855, member: 19675"] Depends upon how you do it. If you actually make the thing take an hour- yes, that's tedious. If, OTOH, you say, "It will take you about 2 hours to climb that cliff face, some of which is difficult: give me X rolls against a DC of N", everything is decided in a few minutes. "Should be" depends on personal taste. Personally, I have no problem with Wizards being reduced to using a crossbow, for instance. In fact, I kind of like it when casters find themselves being forced to do things without being able to say "I magic that." The spellcaster who responds to everything with magic, the one who rarely uses his magic and the one who rarely CAN use magic all have origins in literature, and all can be supported within D&D. "What was "Immediately preceeded by strawman/slippery slope argument?" "We" is awfully gerrymandered here, since I clearly disagree. Maybe in your group, but its not universal. Maybe in your group, but its not universal. Except all the other systems are entirely models of RW things- you're trying to use game design to depict how you want physics and learning and a bunch of stuff to work and make sense. A magic system by definition doesn't have to model anything at all except the way you want magic to work. It doesn't have to make sense at all. [/QUOTE]
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How would you houserule (nerf) magic at high levels.
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