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How would you houserule (nerf) magic at high levels.
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<blockquote data-quote="CuRoi" data-source="post: 5489868" data-attributes="member: 98032"><p>Excellent point. I believe much of the "Wizard is inceredibly overpowered" argument comes from a certain type of game...or maybe the type of game pushed by the RAW. I run low treasure, low magic games which makes the casters all the more powerful in soem sense but keeps them a bit in check regarding the typical imbalances with the rules.</p><p> </p><p>For my campaigns, the story pace is involved and complicated so between slightly lower than book funds, depressed economies that can't just buy magic items for thousands of gold from adventurers and ever evolving story that always makes players wonder if taking a two week break to make the "ultimate items" is a good idea...I can usually stretch my games out longer before the imbalance creeps in.</p><p> </p><p>So a possible "nerf" is to simply control it from the outset. OF course you then may have to contend with player entitlement, but if you are running a good game with a good story, players can usually look past that.</p></blockquote><p></p>
[QUOTE="CuRoi, post: 5489868, member: 98032"] Excellent point. I believe much of the "Wizard is inceredibly overpowered" argument comes from a certain type of game...or maybe the type of game pushed by the RAW. I run low treasure, low magic games which makes the casters all the more powerful in soem sense but keeps them a bit in check regarding the typical imbalances with the rules. For my campaigns, the story pace is involved and complicated so between slightly lower than book funds, depressed economies that can't just buy magic items for thousands of gold from adventurers and ever evolving story that always makes players wonder if taking a two week break to make the "ultimate items" is a good idea...I can usually stretch my games out longer before the imbalance creeps in. So a possible "nerf" is to simply control it from the outset. OF course you then may have to contend with player entitlement, but if you are running a good game with a good story, players can usually look past that. [/QUOTE]
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How would you houserule (nerf) magic at high levels.
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