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How would you houserule (nerf) magic at high levels.
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<blockquote data-quote="FireLance" data-source="post: 5491241" data-attributes="member: 3424"><p>I don't think it's as one-sided as that. Even parties that lack a leader role character have some access to healing both in and out of combat through the second wind action, spending healing surges, and possibly magic items. Each role also makes its own contribution to the party's survivability on a per encounter and on a per day basis. </p><p></p><p>Whereas leaders can heal in combat and enhance the efficiency of each healing surge both in and out of combat, strikers deal more damage, killing the opposition faster, and thus reducing the damage the party takes overall. </p><p></p><p>Defenders draw attacks and usually have higher defenses that cause their opponents to miss more often, again reducing the overall damage taken by the party. </p><p></p><p>Controllers may do a bit of both, with area attacks to deal damage to multiple opponents and kill them faster, or effects that hinder and deny actions to the enemy, both of which would reduce overall damage to the party. </p><p></p><p>So even if a party without a leader role character misses out on some healing abilities, it does make up for it in some way.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5491241, member: 3424"] I don't think it's as one-sided as that. Even parties that lack a leader role character have some access to healing both in and out of combat through the second wind action, spending healing surges, and possibly magic items. Each role also makes its own contribution to the party's survivability on a per encounter and on a per day basis. Whereas leaders can heal in combat and enhance the efficiency of each healing surge both in and out of combat, strikers deal more damage, killing the opposition faster, and thus reducing the damage the party takes overall. Defenders draw attacks and usually have higher defenses that cause their opponents to miss more often, again reducing the overall damage taken by the party. Controllers may do a bit of both, with area attacks to deal damage to multiple opponents and kill them faster, or effects that hinder and deny actions to the enemy, both of which would reduce overall damage to the party. So even if a party without a leader role character misses out on some healing abilities, it does make up for it in some way. [/QUOTE]
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How would you houserule (nerf) magic at high levels.
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