Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How would you identify a wizard?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Grraf" data-source="post: 290115" data-attributes="member: 3791"><p><strong>Attack of the Day-glo wizards</strong></p><p></p><p>Umbran kind of hit the nail on the head. I'm more concerned about economic viability.</p><p></p><p>To answer the some of the questions: the Necromancers don't give a rats ass about people coming into their city so long as they don't do anything and leave quickly. They don't like wizards hanging around.</p><p>Its an Oligarchy IMHO. Its not a Magiocracy. Its a rule by the Seven and their decendants. </p><p>While Sorcerors are of titanic taint they are probably treated no worse or better than wizards.</p><p>[edit: because whatever else they are the Necros are educated.]</p><p></p><p>They almost certainly do check every person who comes into the city. </p><p></p><p>In the Scarred Lands magic items are extremely rare so a Necromacer detailed with peremenent detect magic would notice the party.</p><p></p><p>As for a scrying tower in the Underfaust... they do have the Readers of the Cracked Bones (and entire school) of Necromancers. I don't really know how a scrying tower would mean much though. Putting someone at the gate would be much easier.</p><p>[edit: The readers are deditcated to divination type necromancy. I suspect they have incorporeal police type forces. Maybe six summoned Shades... ala WarcraftIII which cris-cross the city.]</p><p></p><p>I guess the detect-magic-detecting-people-with-memorized-spells question remains unanswered. While memorized spells aren't spell effects (dispel magic doesn't get rid of your memorized spells when cast upon you) a number of creatures can interact with a wizard's memorized spells including being able to steal them and wizards themselves can use the energy in their spells to do things (Arcane Bolt from R&R). I guess they have to glow then.</p><p>And all creatures with spell like abilities? Sigh. The party already uses detect magic constantly.</p><p></p><p>I'm not too enthusiastic about color-coding arcane casters though.</p></blockquote><p></p>
[QUOTE="Grraf, post: 290115, member: 3791"] [b]Attack of the Day-glo wizards[/b] Umbran kind of hit the nail on the head. I'm more concerned about economic viability. To answer the some of the questions: the Necromancers don't give a rats ass about people coming into their city so long as they don't do anything and leave quickly. They don't like wizards hanging around. Its an Oligarchy IMHO. Its not a Magiocracy. Its a rule by the Seven and their decendants. While Sorcerors are of titanic taint they are probably treated no worse or better than wizards. [edit: because whatever else they are the Necros are educated.] They almost certainly do check every person who comes into the city. In the Scarred Lands magic items are extremely rare so a Necromacer detailed with peremenent detect magic would notice the party. As for a scrying tower in the Underfaust... they do have the Readers of the Cracked Bones (and entire school) of Necromancers. I don't really know how a scrying tower would mean much though. Putting someone at the gate would be much easier. [edit: The readers are deditcated to divination type necromancy. I suspect they have incorporeal police type forces. Maybe six summoned Shades... ala WarcraftIII which cris-cross the city.] I guess the detect-magic-detecting-people-with-memorized-spells question remains unanswered. While memorized spells aren't spell effects (dispel magic doesn't get rid of your memorized spells when cast upon you) a number of creatures can interact with a wizard's memorized spells including being able to steal them and wizards themselves can use the energy in their spells to do things (Arcane Bolt from R&R). I guess they have to glow then. And all creatures with spell like abilities? Sigh. The party already uses detect magic constantly. I'm not too enthusiastic about color-coding arcane casters though. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How would you identify a wizard?
Top