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How Would You Implement Skill Deficiencies in D&D 5e?
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<blockquote data-quote="Steampunkette" data-source="post: 8375451" data-attributes="member: 6796468"><p>So a big thing to understand about 5e is that it is a streamlined version of 3e/3.5/Pathfinder.</p><p></p><p>The more complexity you add, the closer to 3e you're going to wind up.</p><p></p><p>My advice? Take a look at how 3e handled skills and decide whether that is too complex or not complex enough for you, and then either simplify or complicate it as you like. Make it into your table's "homebrew skills" setup and let her rip.</p><p></p><p>It won't drastically unbalance the game so long as the highest skill point expenditure your players can have in a specific skill is equal to their Proficiency Bonus at any given level.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8375451, member: 6796468"] So a big thing to understand about 5e is that it is a streamlined version of 3e/3.5/Pathfinder. The more complexity you add, the closer to 3e you're going to wind up. My advice? Take a look at how 3e handled skills and decide whether that is too complex or not complex enough for you, and then either simplify or complicate it as you like. Make it into your table's "homebrew skills" setup and let her rip. It won't drastically unbalance the game so long as the highest skill point expenditure your players can have in a specific skill is equal to their Proficiency Bonus at any given level. [/QUOTE]
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How Would You Implement Skill Deficiencies in D&D 5e?
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