Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How Would You Implement Skill Deficiencies in D&D 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lyxen" data-source="post: 8375461" data-attributes="member: 7032025"><p>I don't actually agree. It might seem that way at first glance, but it's actually very different in many respects. Yes, there is a skill list, and some of the skills are the same, but some fundamental differences make the system behave in a completely different manner:</p><ul> <li data-xf-list-type="ul">Almost unable to gain new skills as you level</li> <li data-xf-list-type="ul">Much fewer skills</li> <li data-xf-list-type="ul">Bounded accuracy (this is probably the most critical point) makes it so that the DC does not increase with levels, which in turns makes it so that although some differences appear due to the increased proficiency bonus and abilities, the system does not make it absolutely impossible for anyone to succeed at anything at high level whereas in 3e/3.5/Pathfinder, there was no way to succeed at untrained skills.</li> </ul><p>When you combine all of this in particular with the advantage mechanic, it makes for a much more forgiving system that allows almost everyone to have a chance to succeed at almost anything at almost any level.</p><p></p><p>The OP seems to think that it's a bad thing and would like more specialisation so that only characters really trained can succeed at some specific tasks at high level, why not, it's a common criticism of 5e.</p><p></p><p></p><p></p><p>Not necessarily, and not necessarily in the direction that (I think) OP wants. It's not necessarily a question of complexity. In that, you are right, some people would like more crunch to 5e but it's (at least IMHO) a different perspective.</p><p></p><p>But most of the suggestions that you make will not address the main point which is linked to bounded accuracy and the fact that, in the end, if the PC is clever enough to get advantage (which is sort of one of the points of the game), with luck, the system gives him a chance except with extremely high DCs. But at the same time, bounded accuracy makes it so that, unless you have the very rare expertise, it is still very much possible for a specialist to fail at very complex tasks even with all the proficiency and ability bonus.</p><p></p><p>If you want to be able to set really high DCs and make it so that only specialists succeed, the only way that I can see that does not complexify the system too much is to make expertise more widely available at high level, that way you can set really high DCs and make it so that only really trained specialists have a good chance to succeed.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8375461, member: 7032025"] I don't actually agree. It might seem that way at first glance, but it's actually very different in many respects. Yes, there is a skill list, and some of the skills are the same, but some fundamental differences make the system behave in a completely different manner: [LIST] [*]Almost unable to gain new skills as you level [*]Much fewer skills [*]Bounded accuracy (this is probably the most critical point) makes it so that the DC does not increase with levels, which in turns makes it so that although some differences appear due to the increased proficiency bonus and abilities, the system does not make it absolutely impossible for anyone to succeed at anything at high level whereas in 3e/3.5/Pathfinder, there was no way to succeed at untrained skills. [/LIST] When you combine all of this in particular with the advantage mechanic, it makes for a much more forgiving system that allows almost everyone to have a chance to succeed at almost anything at almost any level. The OP seems to think that it's a bad thing and would like more specialisation so that only characters really trained can succeed at some specific tasks at high level, why not, it's a common criticism of 5e. Not necessarily, and not necessarily in the direction that (I think) OP wants. It's not necessarily a question of complexity. In that, you are right, some people would like more crunch to 5e but it's (at least IMHO) a different perspective. But most of the suggestions that you make will not address the main point which is linked to bounded accuracy and the fact that, in the end, if the PC is clever enough to get advantage (which is sort of one of the points of the game), with luck, the system gives him a chance except with extremely high DCs. But at the same time, bounded accuracy makes it so that, unless you have the very rare expertise, it is still very much possible for a specialist to fail at very complex tasks even with all the proficiency and ability bonus. If you want to be able to set really high DCs and make it so that only specialists succeed, the only way that I can see that does not complexify the system too much is to make expertise more widely available at high level, that way you can set really high DCs and make it so that only really trained specialists have a good chance to succeed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How Would You Implement Skill Deficiencies in D&D 5e?
Top