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How Would You Implement Skill Deficiencies in D&D 5e?
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<blockquote data-quote="DEFCON 1" data-source="post: 8376578" data-attributes="member: 7006"><p>Many of us have done the swapover to ability checks being 2d10 + modifier/proficiency, rather than 1d20. That has curved the bell and made the modifier/proficiency bonus (IE the "skilled" characters) be more important. If most dice rolls end up falling in the 8 to 13 range... the characters with the higher bonuses will succeed more often versus the ones that don't.</p><p></p><p>I have used it successfully in several games-- mainly the ones that have a large number of players. The more players at the table, the more checks get made on any one thing, and the greatly likelihood that someone with a bad modifier still rolls a '19' or '20' and beats the so-called trained characters, making it feel weird when it happens too often. Obviously it can still happen when rolling 2d10 as well... it just happens much less frequently and thus becomes a fun anomaly in the story, rather than a depressing state of affairs.</p><p></p><p>For smaller tables (4 players or so) I've usually just stuck with 1d20 because those anomalous "poorly-skilled character beats strongly-skilled character" happenings occur much less often.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8376578, member: 7006"] Many of us have done the swapover to ability checks being 2d10 + modifier/proficiency, rather than 1d20. That has curved the bell and made the modifier/proficiency bonus (IE the "skilled" characters) be more important. If most dice rolls end up falling in the 8 to 13 range... the characters with the higher bonuses will succeed more often versus the ones that don't. I have used it successfully in several games-- mainly the ones that have a large number of players. The more players at the table, the more checks get made on any one thing, and the greatly likelihood that someone with a bad modifier still rolls a '19' or '20' and beats the so-called trained characters, making it feel weird when it happens too often. Obviously it can still happen when rolling 2d10 as well... it just happens much less frequently and thus becomes a fun anomaly in the story, rather than a depressing state of affairs. For smaller tables (4 players or so) I've usually just stuck with 1d20 because those anomalous "poorly-skilled character beats strongly-skilled character" happenings occur much less often. [/QUOTE]
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How Would You Implement Skill Deficiencies in D&D 5e?
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