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How Would You Implement Skill Deficiencies in D&D 5e?
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<blockquote data-quote="Mahou Shounen" data-source="post: 8936904" data-attributes="member: 7040471"><p>I had this idea just now of the top of my head and haven’t read the rest of the thread replies, but hear me out.</p><p>The deficient skill has a base -2 that does not increase or decrease.</p><p>In addition, the highest boost the relevant ability can give is equal to half your proficiency bonus. So even if you have a +5 in Charisma at early levels, you could be a horrible liar with a -1 in deception. By max level this would grow to +1.</p><p></p><p>Alternatively, you could have a -3 and ignore ability score but then you could combine with something that would already be super low.</p><p></p><p>Or perhaps better yet combine the two, it’s a non-scaling -2 that ignores only positive ability score bonus. Or a -2/-3 but half the ability score modifier either way. Still brainstorming that part I guess.</p><p></p><p>But the idea of a homebrew rule where everyone chooses a deficient skill sounds awesome. Perhaps balanced out by giving a half-proficiency (full to bard) as well?</p><p></p><p>Or maybe don’t require it but allow any player to make that exchange if they want up to two or three times. Maybe also the option for any player to upgrade a proficiency to an expertise at the cost of taking on three deficiencies?</p><p></p><p>You’d need to either give extra attention to making sure each skill comes up, or disallow application to certain skills you know won’t come up anyway.</p></blockquote><p></p>
[QUOTE="Mahou Shounen, post: 8936904, member: 7040471"] I had this idea just now of the top of my head and haven’t read the rest of the thread replies, but hear me out. The deficient skill has a base -2 that does not increase or decrease. In addition, the highest boost the relevant ability can give is equal to half your proficiency bonus. So even if you have a +5 in Charisma at early levels, you could be a horrible liar with a -1 in deception. By max level this would grow to +1. Alternatively, you could have a -3 and ignore ability score but then you could combine with something that would already be super low. Or perhaps better yet combine the two, it’s a non-scaling -2 that ignores only positive ability score bonus. Or a -2/-3 but half the ability score modifier either way. Still brainstorming that part I guess. But the idea of a homebrew rule where everyone chooses a deficient skill sounds awesome. Perhaps balanced out by giving a half-proficiency (full to bard) as well? Or maybe don’t require it but allow any player to make that exchange if they want up to two or three times. Maybe also the option for any player to upgrade a proficiency to an expertise at the cost of taking on three deficiencies? You’d need to either give extra attention to making sure each skill comes up, or disallow application to certain skills you know won’t come up anyway. [/QUOTE]
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