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How would you improve 4e class powers?
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<blockquote data-quote="I'm A Banana" data-source="post: 4558678" data-attributes="member: 2067"><p><strong>Like</strong>: An interesting choice at every level. Fighters with more to do than swing swords. Differing builds.</p><p></p><p><strong>Dislike</strong>: A bewildering stack of 20 powers. Sameness. Rogues are ninjas. Difficult multiclassing.</p><p></p><p><strong>Solution</strong>: Blow up the powers system. Re-build it from scratch where each class has about 4 basic abilities that get modified and upgraded as you advance in level. Maybe 1-2 new special powers per teir (perhaps your Paragon Path adds a new power and your Epic Destiny adds a new power), tying powers very closely with classes. Ramp up the dramatic difference between the abilities so that each class feels unique. </p><p></p><p>Kind of....build powers more like 4e builds magic items. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4558678, member: 2067"] [B]Like[/B]: An interesting choice at every level. Fighters with more to do than swing swords. Differing builds. [B]Dislike[/B]: A bewildering stack of 20 powers. Sameness. Rogues are ninjas. Difficult multiclassing. [B]Solution[/B]: Blow up the powers system. Re-build it from scratch where each class has about 4 basic abilities that get modified and upgraded as you advance in level. Maybe 1-2 new special powers per teir (perhaps your Paragon Path adds a new power and your Epic Destiny adds a new power), tying powers very closely with classes. Ramp up the dramatic difference between the abilities so that each class feels unique. Kind of....build powers more like 4e builds magic items. ;) [/QUOTE]
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How would you improve 4e class powers?
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