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How would you improve Dragon+, WotC's Online Magazine?
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<blockquote data-quote="Stormonu" data-source="post: 8239932" data-attributes="member: 52734"><p>A POD (Print on Demand) option for subscribers or one-off orders (could do this through DriveThruRPG).</p><p></p><p>Throw in a "Map of Mystery" with each issue, as everyone can always use an unkeyed map to populate.</p><p></p><p>A Rogue's Gallery article that devotes a page (+ possibly stat block) to an interesting NPC that can be injected into a game - could be an ally, nemesis, henchmen or other NPC the characters could encounter, possibly something that could be bumped up to a PC as a sidekick character.</p><p></p><p>An "Advanced" article that takes some aspect of the game and delves deeper into it for those that want more intricate rules for a subject. Things like suggestions for crafting, starting a side business, ruling a keep, spells with consequences/corrupting magic, more intricate subclasses and the like. With a firm preamble that these are optional rules for those that want the extra detail.</p><p></p><p>A research article relating to gaming. It doesn't have to be too in-depth, but something that can provide an overview of a subject and a jumping off point for encouraging the reader to take a deeper dive into the subject if it interests them.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8239932, member: 52734"] A POD (Print on Demand) option for subscribers or one-off orders (could do this through DriveThruRPG). Throw in a "Map of Mystery" with each issue, as everyone can always use an unkeyed map to populate. A Rogue's Gallery article that devotes a page (+ possibly stat block) to an interesting NPC that can be injected into a game - could be an ally, nemesis, henchmen or other NPC the characters could encounter, possibly something that could be bumped up to a PC as a sidekick character. An "Advanced" article that takes some aspect of the game and delves deeper into it for those that want more intricate rules for a subject. Things like suggestions for crafting, starting a side business, ruling a keep, spells with consequences/corrupting magic, more intricate subclasses and the like. With a firm preamble that these are optional rules for those that want the extra detail. A research article relating to gaming. It doesn't have to be too in-depth, but something that can provide an overview of a subject and a jumping off point for encouraging the reader to take a deeper dive into the subject if it interests them. [/QUOTE]
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