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How would you improve monsters?
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<blockquote data-quote="tetrasodium" data-source="post: 8148195" data-attributes="member: 93670"><p>Barbarian: "I rage with my greatsword/greataxe/etc"...</p><p>rogue: I sneak attack...</p><p>Paladin: I smite it...</p><p>Most spellcasters: I cast my BigNukeSpell</p><p>You don't need "optimized damage dealers" to bypass things like dr2/dr5/dr7 or even dr20 at the levels they were used. It just means that classes that specialize in htting something fewer times than the eldritch blast warlock, fighter, & PAM whatever but hitting it harder. Those classes who make fewer harder attacks are directly harmed in order to shove aside all barriers for the classes that get to play the odds & average their damage out across multiple attack chances.</p><p></p><p>If by some chance you don't have a rogue, wizard, sorcerer, warlock with nukes, barbarian, cleric, druid, or paladin in your party made exclusively of the remaining 1/3 of the classes* you can pick monsters with a different loophole like how skeletons need bludgeoning damage &zombies slashing or make getting one or more holy/lawful, flametouched iron, byeshek, red steel, infernal iron, or whatever weapons a notable partof the campaign to go fight the army of things with DR. </p><p></p><p>5e applies resistant to nonmaggical b/p/s to nearly everything over a certain CR because it has almost no impact on fighting it. Back when you had monsters with flat dr & flat energy resist values they were not as overused & really not that hard to work around or just accept the occasional fight that was eating dr uncommon enough to find a weapon that bypasses it.</p><p></p><p>* going by the v2 levelup ranger you might be able to remove it from the list of classes without a big gun they <em>can</em> pull out to further shrink it.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8148195, member: 93670"] Barbarian: "I rage with my greatsword/greataxe/etc"... rogue: I sneak attack... Paladin: I smite it... Most spellcasters: I cast my BigNukeSpell You don't need "optimized damage dealers" to bypass things like dr2/dr5/dr7 or even dr20 at the levels they were used. It just means that classes that specialize in htting something fewer times than the eldritch blast warlock, fighter, & PAM whatever but hitting it harder. Those classes who make fewer harder attacks are directly harmed in order to shove aside all barriers for the classes that get to play the odds & average their damage out across multiple attack chances. If by some chance you don't have a rogue, wizard, sorcerer, warlock with nukes, barbarian, cleric, druid, or paladin in your party made exclusively of the remaining 1/3 of the classes* you can pick monsters with a different loophole like how skeletons need bludgeoning damage &zombies slashing or make getting one or more holy/lawful, flametouched iron, byeshek, red steel, infernal iron, or whatever weapons a notable partof the campaign to go fight the army of things with DR. 5e applies resistant to nonmaggical b/p/s to nearly everything over a certain CR because it has almost no impact on fighting it. Back when you had monsters with flat dr & flat energy resist values they were not as overused & really not that hard to work around or just accept the occasional fight that was eating dr uncommon enough to find a weapon that bypasses it. * going by the v2 levelup ranger you might be able to remove it from the list of classes without a big gun they [I]can[/I] pull out to further shrink it. [/QUOTE]
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