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General Tabletop Discussion
*Dungeons & Dragons
How would you improve monsters?
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<blockquote data-quote="cbwjm" data-source="post: 8148767" data-attributes="member: 6788732"><p>I'd include some templates to change monsters up. I've created some loosely based in 4e templates but you could also include class templates granting a couple of low-level class abilities. I guess I already do this so I don't really need templates but others might find ready usable templates useful. Templates to apply elite and solo abilities would be neat, even if all it involves is more hit points, legendary actions (perhaps chosen from a list for ease of use in play/saves) and a flavourful "always on" ability.</p><p></p><p>Give some monsters reaction abilities so they have at least 1 off-turn ability that isn't an opportunity attack.</p><p></p><p>Bring back bloodied and tie mechanics to it. A dragon will be a lot scarier if its breath weapon recharges when bloodied and they can immediately use it as they were capable of in 4e. </p><p></p><p>I quite like how some monsters (I think medusa and cockatrice) have abilities that scale depending on how poorly you fail the save but I wouldn't want every ability that requires a save to do this.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 8148767, member: 6788732"] I'd include some templates to change monsters up. I've created some loosely based in 4e templates but you could also include class templates granting a couple of low-level class abilities. I guess I already do this so I don't really need templates but others might find ready usable templates useful. Templates to apply elite and solo abilities would be neat, even if all it involves is more hit points, legendary actions (perhaps chosen from a list for ease of use in play/saves) and a flavourful "always on" ability. Give some monsters reaction abilities so they have at least 1 off-turn ability that isn't an opportunity attack. Bring back bloodied and tie mechanics to it. A dragon will be a lot scarier if its breath weapon recharges when bloodied and they can immediately use it as they were capable of in 4e. I quite like how some monsters (I think medusa and cockatrice) have abilities that scale depending on how poorly you fail the save but I wouldn't want every ability that requires a save to do this. [/QUOTE]
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How would you improve monsters?
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