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How would you improve monsters?
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<blockquote data-quote="Rune" data-source="post: 8148854" data-attributes="member: 67"><p>Well, high-CR creatures certainly need an overhaul, but that’s old news, so I’ll talk about something else:</p><p></p><p><strong>1. </strong>Most, if not all entries should have lair actions. These don’t need to be powerful; their main role would be to serve as a tool for the DM to use to make the lair feel like it belongs to the creature.</p><p></p><p><strong>2. </strong>Entries should include a sample of the kinds of treasures that might be found in their possession and their lairs. These should include specific mundane objects and the like. The idea here is not to be comprehensive, but to provide inspiration.</p><p></p><p>3. Entries should include a list of priorities, instincts, motivations, and/or agendas that a DM can use or take inspiration from even without preparation (because: random encounter, or whatever). These should include what the creature will fight to the death for and what it won’t.</p><p></p><p>All of these, but especially the third, should be presented clearly in an easy-to-scan format – probably lists with bullet points.</p></blockquote><p></p>
[QUOTE="Rune, post: 8148854, member: 67"] Well, high-CR creatures certainly need an overhaul, but that’s old news, so I’ll talk about something else: [B]1. [/B]Most, if not all entries should have lair actions. These don’t need to be powerful; their main role would be to serve as a tool for the DM to use to make the lair feel like it belongs to the creature. [B]2. [/B]Entries should include a sample of the kinds of treasures that might be found in their possession and their lairs. These should include specific mundane objects and the like. The idea here is not to be comprehensive, but to provide inspiration. 3. Entries should include a list of priorities, instincts, motivations, and/or agendas that a DM can use or take inspiration from even without preparation (because: random encounter, or whatever). These should include what the creature will fight to the death for and what it won’t. All of these, but especially the third, should be presented clearly in an easy-to-scan format – probably lists with bullet points. [/QUOTE]
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How would you improve monsters?
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