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General Tabletop Discussion
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How would YOU incorporate Keys (an alternate XP system)?
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<blockquote data-quote="P1NBACK" data-source="post: 5166945" data-attributes="member: 83768"><p><a href="http://tsoy.crngames.com/All_Core_Keys" target="_blank">Keys</a> are a concept taken from <a href="http://tsoy.crngames.com/Main_Page" target="_blank">The Shadow of Yesterday</a>, a very awesome <em>free </em>fantasy RPG. I'd like to incorporate them into a 4E game, possibly as an additional and/or sole source of experience points. </p><p></p><p>Here are two examples of Keys: </p><p></p><p>Key of the House Your character is a member of and dedicated to a House, one of the mercantile entities of Ammeni. Being a member of a House has great economic advantages, but requires much of a person. </p><ul> <li data-xf-list-type="ul">Gain 1 XP every time your character does something to benefit her House.</li> <li data-xf-list-type="ul">Gain 2 XP every time she does something to benefit her house that causes her discomfort or inconvenience.</li> <li data-xf-list-type="ul">Gain 5 XP every time she acts to benefit her House at the great risk of her body, reputation, or wealth.</li> <li data-xf-list-type="ul"><em>Buyoff</em>: Act against the interests of one's House.</li> </ul><p></p><p>Key of Love Your character has a deep love, whether friendly, erotic, or familial, for someone else. </p><ul> <li data-xf-list-type="ul">Gain 1 XP every time this character is present in a scene with your character.</li> <li data-xf-list-type="ul">Gain 2 XP whenever your character has to make a decision that is influenced by them.</li> <li data-xf-list-type="ul">Gain 5 XP every time your character puts himself in harm's way or makes a sacrifice for them.</li> <li data-xf-list-type="ul"><em>Buyoff</em>: Sever the relationship with this person.</li> </ul><p>Essentially, the way it works is, every time you act on one of your Keys, you gain experience in some way and it helps to facilitate roleplay and character motivation. </p><p></p><p>The buyoff is used when you want to get rid of a Key and take a new one. You get 10 XP for the buyoff, but you can never have that Key again once you use its buyoff. </p><p></p><p>I'm interested in applying this system to 4E. How would it work? Maybe in addition to normal XP? In lieu of normal XP? As a bonus in some other way (bonus action points or something)? </p><p></p><p>Thoughts? Ideas?</p></blockquote><p></p>
[QUOTE="P1NBACK, post: 5166945, member: 83768"] [URL="http://tsoy.crngames.com/All_Core_Keys"]Keys[/URL] are a concept taken from [URL="http://tsoy.crngames.com/Main_Page"]The Shadow of Yesterday[/URL], a very awesome [I]free [/I]fantasy RPG. I'd like to incorporate them into a 4E game, possibly as an additional and/or sole source of experience points. Here are two examples of Keys: Key of the House Your character is a member of and dedicated to a House, one of the mercantile entities of Ammeni. Being a member of a House has great economic advantages, but requires much of a person. [LIST] [*]Gain 1 XP every time your character does something to benefit her House. [*]Gain 2 XP every time she does something to benefit her house that causes her discomfort or inconvenience. [*]Gain 5 XP every time she acts to benefit her House at the great risk of her body, reputation, or wealth. [*][I]Buyoff[/I]: Act against the interests of one's House. [/LIST] Key of Love Your character has a deep love, whether friendly, erotic, or familial, for someone else. [LIST] [*]Gain 1 XP every time this character is present in a scene with your character. [*]Gain 2 XP whenever your character has to make a decision that is influenced by them. [*]Gain 5 XP every time your character puts himself in harm's way or makes a sacrifice for them. [*][I]Buyoff[/I]: Sever the relationship with this person. [/LIST] Essentially, the way it works is, every time you act on one of your Keys, you gain experience in some way and it helps to facilitate roleplay and character motivation. The buyoff is used when you want to get rid of a Key and take a new one. You get 10 XP for the buyoff, but you can never have that Key again once you use its buyoff. I'm interested in applying this system to 4E. How would it work? Maybe in addition to normal XP? In lieu of normal XP? As a bonus in some other way (bonus action points or something)? Thoughts? Ideas? [/QUOTE]
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How would YOU incorporate Keys (an alternate XP system)?
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