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General Tabletop Discussion
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How would YOU incorporate Keys (an alternate XP system)?
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<blockquote data-quote="LostSoul" data-source="post: 5167285" data-attributes="member: 386"><p>There is a neat thing that happens when you buy off a key. Since you get 10 XP to spend right away it can make for some dramatic moments. </p><p></p><p>My greedy pirate gained a conscience by trading the Key of Glittering Gold for the Key of Conscience, then used the other XP for an advance to raise a skill he used to keep a basilisk from stoning a bunch of elven children.</p><p></p><p>I think you'd want to keep that aspect. Don't limit the buyoff, and allow XP to be spent immediately for some kind of boost.</p><p></p><p>I'm thinking that you want the reward cycle to be: create characters with issues -> confront issues -> gain XP -> character's relationship to those issues changes -> confront issues -> gain XP -> etc.</p><p></p><p>The question is, how do the other subsystems (powers, HP, daily cycle of rest, levels, skills) work with that cycle? One thing that jumps to mind is powering Encounter and Daily powers with XP. 2 XP for an Encounter, 5 XP for a Daily? Maybe. 2 XP for an Action Point? 10 XP to gain a level?</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5167285, member: 386"] There is a neat thing that happens when you buy off a key. Since you get 10 XP to spend right away it can make for some dramatic moments. My greedy pirate gained a conscience by trading the Key of Glittering Gold for the Key of Conscience, then used the other XP for an advance to raise a skill he used to keep a basilisk from stoning a bunch of elven children. I think you'd want to keep that aspect. Don't limit the buyoff, and allow XP to be spent immediately for some kind of boost. I'm thinking that you want the reward cycle to be: create characters with issues -> confront issues -> gain XP -> character's relationship to those issues changes -> confront issues -> gain XP -> etc. The question is, how do the other subsystems (powers, HP, daily cycle of rest, levels, skills) work with that cycle? One thing that jumps to mind is powering Encounter and Daily powers with XP. 2 XP for an Encounter, 5 XP for a Daily? Maybe. 2 XP for an Action Point? 10 XP to gain a level? [/QUOTE]
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How would YOU incorporate Keys (an alternate XP system)?
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