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<blockquote data-quote="Uller" data-source="post: 6332802" data-attributes="member: 413"><p>Im running Fall of Illefarn, the third adventure in Ghosts of Dragonspear Castle. (WARNING SPOLIERS!!!). In light of the new players quitting thread and the OP of that thread saying he will not run mosters "stupidly", I'm wondering how other DMs would handle this situation. (No I'm not inferring the OP would send the whole dungeon at the party)</p><p></p><p>In the first session Thord lead the party to the secret entrance to level two. After some (very amusing) interaction with Thords dworc teenage son the party decided they wanted to find Skannon, the imprisoned Thayan to learn why the other Red Wizards locked her up. Grit just wanted them to stop annoying him so he gave them rough directions. Along the way the party encountered Ulan, another Red Wizard. They were playing smart and took him by surprise and killed him in the surprise round. So he didn't get a chance to activate his animated suits of armor. What the party didn't notice was the invisible imp who wisely fled to inform Ulan's twin Luuthgar about what happened. </p><p></p><p>So...my question is what would you have Luuthgar do? He has at his immediate disposal the imp and two willowisps. He can summon a fire elemental for 1 hour. If he can get to them he could activate the 9 suits of animated armor. </p><p></p><p>What he believes to be his master, Arvik, (really a raksasha named Nadir disguised as Arvik) is nearby along with 6 wights and 6 wraiths. They are all on the third level (PCs are on the 2nd..which is occupied by dwarves and dworc children...mostly noncombatants).</p><p></p><p>The 1st level houses a tribe of orcs that is currently unaware of the party lead by an ettin named Harglevargle. He has at his disposal 20 orcs, 18 half orcs, 1 shaman, 6 orogs and 1 ogre. </p><p></p><p>So what does Luuthgar do? If I was playing this "smart" he'd send the imp to mobilize the orcs and he would alert Arvik. Within 10 minutes the party (5 7th level PCs and an elf prince and two elf warriors) would be mobbed by more than 60 monsters! That might be fun but likely wont end well. </p><p></p><p>I have my ideas but I'd like to see how others would play this. I think Luuthgar probably does not trust Arvik at this point and is most likely to be cautious and calculated. Other than survival he most wants to please Szass Tam (the leader of the Red Wizards).</p></blockquote><p></p>
[QUOTE="Uller, post: 6332802, member: 413"] Im running Fall of Illefarn, the third adventure in Ghosts of Dragonspear Castle. (WARNING SPOLIERS!!!). In light of the new players quitting thread and the OP of that thread saying he will not run mosters "stupidly", I'm wondering how other DMs would handle this situation. (No I'm not inferring the OP would send the whole dungeon at the party) In the first session Thord lead the party to the secret entrance to level two. After some (very amusing) interaction with Thords dworc teenage son the party decided they wanted to find Skannon, the imprisoned Thayan to learn why the other Red Wizards locked her up. Grit just wanted them to stop annoying him so he gave them rough directions. Along the way the party encountered Ulan, another Red Wizard. They were playing smart and took him by surprise and killed him in the surprise round. So he didn't get a chance to activate his animated suits of armor. What the party didn't notice was the invisible imp who wisely fled to inform Ulan's twin Luuthgar about what happened. So...my question is what would you have Luuthgar do? He has at his immediate disposal the imp and two willowisps. He can summon a fire elemental for 1 hour. If he can get to them he could activate the 9 suits of animated armor. What he believes to be his master, Arvik, (really a raksasha named Nadir disguised as Arvik) is nearby along with 6 wights and 6 wraiths. They are all on the third level (PCs are on the 2nd..which is occupied by dwarves and dworc children...mostly noncombatants). The 1st level houses a tribe of orcs that is currently unaware of the party lead by an ettin named Harglevargle. He has at his disposal 20 orcs, 18 half orcs, 1 shaman, 6 orogs and 1 ogre. So what does Luuthgar do? If I was playing this "smart" he'd send the imp to mobilize the orcs and he would alert Arvik. Within 10 minutes the party (5 7th level PCs and an elf prince and two elf warriors) would be mobbed by more than 60 monsters! That might be fun but likely wont end well. I have my ideas but I'd like to see how others would play this. I think Luuthgar probably does not trust Arvik at this point and is most likely to be cautious and calculated. Other than survival he most wants to please Szass Tam (the leader of the Red Wizards). [/QUOTE]
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