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General Tabletop Discussion
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How would you like 5e to handle combat roles.
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<blockquote data-quote="conanb" data-source="post: 5772981" data-attributes="member: 17930"><p>I've played a lot of 4th Edition and what I miss most about the game is the ability to play any party of characters and still work as a combat unit. That is all rogues and still fight well together as we did in 3.5E. Where people could play whatever they wanted and didn't feel pressure to fit a particular cog. </p><p></p><p>What we need are powers that can link into class features. So that all players have at least one of the 5 basic slots: tank, damage, heal, control, social.</p><p></p><p>They're class allows them to add certain types of powers into those slots. So a rogue could take a heal power but it could not be a magical or divine heal. But they could take a heal power like "First Aid" or something. </p><p></p><p>That way you could have a party of all rogues but say one rogue is more tank like and another rogue is more controller like and the last two rogues are straight damage. But that party will not be powered by divine or magical power and will function very differently than a party with a cleric or wizard. Healing here will require a lot of movement to get next to each other and retreating while a cleric would allow some ranged healing. </p><p></p><p>I throw in the social slot because we need a place for powers that are not combat oriented. A lot of the utilities I felt fell into this area. I want to be able to take "Bravado" once during a non-combat scene a rogue can roll his bluff check twice and take the better result. Etc.</p></blockquote><p></p>
[QUOTE="conanb, post: 5772981, member: 17930"] I've played a lot of 4th Edition and what I miss most about the game is the ability to play any party of characters and still work as a combat unit. That is all rogues and still fight well together as we did in 3.5E. Where people could play whatever they wanted and didn't feel pressure to fit a particular cog. What we need are powers that can link into class features. So that all players have at least one of the 5 basic slots: tank, damage, heal, control, social. They're class allows them to add certain types of powers into those slots. So a rogue could take a heal power but it could not be a magical or divine heal. But they could take a heal power like "First Aid" or something. That way you could have a party of all rogues but say one rogue is more tank like and another rogue is more controller like and the last two rogues are straight damage. But that party will not be powered by divine or magical power and will function very differently than a party with a cleric or wizard. Healing here will require a lot of movement to get next to each other and retreating while a cleric would allow some ranged healing. I throw in the social slot because we need a place for powers that are not combat oriented. A lot of the utilities I felt fell into this area. I want to be able to take "Bravado" once during a non-combat scene a rogue can roll his bluff check twice and take the better result. Etc. [/QUOTE]
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