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General Tabletop Discussion
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How would you like 5e to handle combat roles.
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<blockquote data-quote="Li Shenron" data-source="post: 5807951" data-attributes="member: 1465"><p>I agree with those who say that combat roles are pidgeonholes.</p><p></p><p>I think that classes should represent iconic roles <em>in the story</em> and in the campaign as a whole: fighters fights, rogues explore, clerics protects & heals, wizards cast wondrous spells, bards suck, and so on.</p><p></p><p>But that should remain fairly general, and not become a <em>design</em> constraint (which is even worse than a <em>play</em> constraint) like it happened when they rationalized too much the <em>tactical</em> roles in combat. There's no reason why we can't have one tank fighter, one striker fighter, one tactical/controller fighter and so on.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5807951, member: 1465"] I agree with those who say that combat roles are pidgeonholes. I think that classes should represent iconic roles [I]in the story[/I] and in the campaign as a whole: fighters fights, rogues explore, clerics protects & heals, wizards cast wondrous spells, bards suck, and so on. But that should remain fairly general, and not become a [I]design[/I] constraint (which is even worse than a [I]play[/I] constraint) like it happened when they rationalized too much the [I]tactical[/I] roles in combat. There's no reason why we can't have one tank fighter, one striker fighter, one tactical/controller fighter and so on. [/QUOTE]
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How would you like 5e to handle combat roles.
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