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General Tabletop Discussion
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How would you like 5e to handle combat roles.
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<blockquote data-quote="Minigiant" data-source="post: 5808004" data-attributes="member: 63508"><p>Roles aren't going away for they were always there. You can either focus on them or let them go free all over the game and hope for the best.</p><p></p><p>Either you dealt lot of damage, healed damage and granted bonuses, were very tough and attracted attention, or controlled your enemies. Some PC could do more than one of the above at a time. Other could do none of them effectively and usually were drags on combat (but many make up for it out of combat)</p><p></p><p>The second a class can't slay, heal, control, or tank; a combat role is created as this class doesn't have it but another does. Once the players and PCs decided that they wanted someone who can heal, every class with healing got the healer/leader role. This is why 4e added so many self heals.</p><p></p><p>My answer <strong>would be</strong> to give every class all the roles in different ways. The hardest role is healing as D&D has a tradition of only non-arcane magic having healing until 4e. This even hard as the all the previous classes are coming back so rolling warlord into fighter. And this is a unity edition so pre-3e players might not like that option. </p><p></p><p>So I can live with something like option 2 where every class gets 2 combat focuses. Then the PC can go all one way, all the other way, or some combination in between.</p><p></p><p>Fighter: Defender (armor) or Striker (weapons)</p><p>Rogue: Striker (sneak attack) or Defender (light armor duelist)</p><p>Cleric: Leader (healing/curing) or Controller (hold person, summoning) </p><p>Wizard: Striker (blasting) or Controller (crazy mage stuff)</p><p>Druid: Defender (shapershifting) or Controller (nature magic)</p><p>Bard: Leader (positive song) or Controller (enchanting songs)</p><p>Paladin: Defender (armor) or Leader (lay on hands)</p><p>Ranger: Striker (you know) or Controller (poisons/traps/animals)</p><p>etc</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5808004, member: 63508"] Roles aren't going away for they were always there. You can either focus on them or let them go free all over the game and hope for the best. Either you dealt lot of damage, healed damage and granted bonuses, were very tough and attracted attention, or controlled your enemies. Some PC could do more than one of the above at a time. Other could do none of them effectively and usually were drags on combat (but many make up for it out of combat) The second a class can't slay, heal, control, or tank; a combat role is created as this class doesn't have it but another does. Once the players and PCs decided that they wanted someone who can heal, every class with healing got the healer/leader role. This is why 4e added so many self heals. My answer [B]would be[/B] to give every class all the roles in different ways. The hardest role is healing as D&D has a tradition of only non-arcane magic having healing until 4e. This even hard as the all the previous classes are coming back so rolling warlord into fighter. And this is a unity edition so pre-3e players might not like that option. So I can live with something like option 2 where every class gets 2 combat focuses. Then the PC can go all one way, all the other way, or some combination in between. Fighter: Defender (armor) or Striker (weapons) Rogue: Striker (sneak attack) or Defender (light armor duelist) Cleric: Leader (healing/curing) or Controller (hold person, summoning) Wizard: Striker (blasting) or Controller (crazy mage stuff) Druid: Defender (shapershifting) or Controller (nature magic) Bard: Leader (positive song) or Controller (enchanting songs) Paladin: Defender (armor) or Leader (lay on hands) Ranger: Striker (you know) or Controller (poisons/traps/animals) etc [/QUOTE]
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How would you like 5e to handle combat roles.
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