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General Tabletop Discussion
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How would you like 5e to handle combat roles.
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<blockquote data-quote="Mark CMG" data-source="post: 5808996" data-attributes="member: 10479"><p>I see why you keep misunderstanding the point. I'm not specifically talking about 4E, though some would say that is an example, and this is the same argument happening in other threads. I'm saying if non-roleplaying elements of a game are the ones being stressed then a game becomes less focused on roleplaying and the game becomes less of a roleplaying game as a result. I'm fine with non-roleplaying games that focus on combat and guide players toward combat oriented styles of play but I feel that roleplaying games should focus primarily on roleplaying which isn't primarily about combat. I additionally feel that narrow views of how someone should approach combat within a roleplaying game restrict how a roleplayer can roleplay in any given combat within a roleplaying game. If a roleplaying game design avoids funneling characters toward specific approaches to combat, I feel it is a better roleplaying game design for those times when combat does come up within a roleplaying game, as it allows for more meaningful choices for the player to make while approaching the game from moment to moment during roleplaying gameplay.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 5808996, member: 10479"] I see why you keep misunderstanding the point. I'm not specifically talking about 4E, though some would say that is an example, and this is the same argument happening in other threads. I'm saying if non-roleplaying elements of a game are the ones being stressed then a game becomes less focused on roleplaying and the game becomes less of a roleplaying game as a result. I'm fine with non-roleplaying games that focus on combat and guide players toward combat oriented styles of play but I feel that roleplaying games should focus primarily on roleplaying which isn't primarily about combat. I additionally feel that narrow views of how someone should approach combat within a roleplaying game restrict how a roleplayer can roleplay in any given combat within a roleplaying game. If a roleplaying game design avoids funneling characters toward specific approaches to combat, I feel it is a better roleplaying game design for those times when combat does come up within a roleplaying game, as it allows for more meaningful choices for the player to make while approaching the game from moment to moment during roleplaying gameplay. [/QUOTE]
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