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General Tabletop Discussion
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How would you like 5e to handle combat roles.
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<blockquote data-quote="Bedrockgames" data-source="post: 5809595" data-attributes="member: 85555"><p>Some people don't want these kinds of lines in their game though. I get that you do, and that is fine. 4E is ideal for someone with that preference. I just found this is part of the reason why 4E fails to scratch my gaming itch. I don't want characters cut up into these particular categories. Part of my understanding of the theme of wizard includes striking. Why should they do striking less well than another class, just because both possess the ability. There are other ways to balance the game than around these perceived roles, and they would probably retain the underlying flavor a lot better. Casting times/vancian limits and slow xp progression are a great way to balance out wizards. A wizard can do much of what a thief can, but he can't do it over and over again all day. If that isn't enough the designers can increase casting time or bring back the old school XP progression. I would have prefered they worked out more of the balance in this way, than by making the classes mechanically the same and assigning them roles. This to me produces exciting and interesting characters. Roles makes me feel like I am on a football team or something and they feel far too narrow.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 5809595, member: 85555"] Some people don't want these kinds of lines in their game though. I get that you do, and that is fine. 4E is ideal for someone with that preference. I just found this is part of the reason why 4E fails to scratch my gaming itch. I don't want characters cut up into these particular categories. Part of my understanding of the theme of wizard includes striking. Why should they do striking less well than another class, just because both possess the ability. There are other ways to balance the game than around these perceived roles, and they would probably retain the underlying flavor a lot better. Casting times/vancian limits and slow xp progression are a great way to balance out wizards. A wizard can do much of what a thief can, but he can't do it over and over again all day. If that isn't enough the designers can increase casting time or bring back the old school XP progression. I would have prefered they worked out more of the balance in this way, than by making the classes mechanically the same and assigning them roles. This to me produces exciting and interesting characters. Roles makes me feel like I am on a football team or something and they feel far too narrow. [/QUOTE]
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