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Community
General Tabletop Discussion
*Dungeons & Dragons
How would you like 5e to handle combat roles.
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<blockquote data-quote="Hussar" data-source="post: 5813172" data-attributes="member: 22779"><p>But there's a good example. If you're playing a "tank" ranger, then why play a fighter? The ranger has more hit points, better special abilities, all sorts of other goodies, although a slight xp hit. So, what's the point of having the fighter class?</p><p></p><p>Well, I suppose you could argue that because the of the stat requirements, you need a fighter because rangers were harder to qualify for, but, that seems kind of lame. "We have fighters for those who just aren't good enough to be rangers"? Yay, an "also ran" class.</p><p></p><p>And, funnily enough, people talk about classes doing multiple roles. Yet, it's almost always the casters - I want to be a defender/striker/whatever wizard, goes the refrain. Yet, I rarely see it go the other way.</p><p></p><p>Do you want the thief/rogue to be able to create area of effect effects and lots of buff/debuffing like a controller? How about the ranger? Should rangers be able to create area effects? Maybe he's just shooting a cloud of arrows wuxia style which burst into flame and create fireballs. Or, maybe the rogue should be healing people and giving them extra actions per round a la a leader. After all, I can think of all sorts of rogue leader archetypes... or well... maybe not.</p><p></p><p>Somehow I don't think too many people want that in their core rules. Niche protection for a class means that a given class actually has a reason to exist. If any class can cover any niche, why bother having classes in the first place? Go GURPS or HERO and be done with it.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5813172, member: 22779"] But there's a good example. If you're playing a "tank" ranger, then why play a fighter? The ranger has more hit points, better special abilities, all sorts of other goodies, although a slight xp hit. So, what's the point of having the fighter class? Well, I suppose you could argue that because the of the stat requirements, you need a fighter because rangers were harder to qualify for, but, that seems kind of lame. "We have fighters for those who just aren't good enough to be rangers"? Yay, an "also ran" class. And, funnily enough, people talk about classes doing multiple roles. Yet, it's almost always the casters - I want to be a defender/striker/whatever wizard, goes the refrain. Yet, I rarely see it go the other way. Do you want the thief/rogue to be able to create area of effect effects and lots of buff/debuffing like a controller? How about the ranger? Should rangers be able to create area effects? Maybe he's just shooting a cloud of arrows wuxia style which burst into flame and create fireballs. Or, maybe the rogue should be healing people and giving them extra actions per round a la a leader. After all, I can think of all sorts of rogue leader archetypes... or well... maybe not. Somehow I don't think too many people want that in their core rules. Niche protection for a class means that a given class actually has a reason to exist. If any class can cover any niche, why bother having classes in the first place? Go GURPS or HERO and be done with it. [/QUOTE]
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How would you like 5e to handle combat roles.
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