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General Tabletop Discussion
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How would you like 5e to handle combat roles.
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<blockquote data-quote="Hussar" data-source="post: 5813482" data-attributes="member: 22779"><p>Really? Have you actually seen players change their fighter's weaponry and styles around during play? Sure, the fighter might have a ranged weapon and a melee weapon, but, beyond that, I've never seen a play switch styles. If the fighter uses a shield, he always uses a shield. If he uses two weapons, he always uses two weapons. Again, barring specific circumstances when he switches to a bow. But, fighters have always baselined on whatever single style they chose at 1st level.</p><p></p><p></p><p></p><p>What complexity? This is why I think people really haven't bothered to read the 4e PHB when they criticise this. There is no complexity here. It's a label, nothing more. Being a striker does not make a character any more or less complicated than before. It makes it more transparent, but, that's about it.</p><p></p><p>I would think that a game with hard wired combat roles would actually be simpler than one without. After all, if you want to be X, then you simply choose the classes that are labeled X. Otherwise, you're basically reinventing the wheel with every character made.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5813482, member: 22779"] Really? Have you actually seen players change their fighter's weaponry and styles around during play? Sure, the fighter might have a ranged weapon and a melee weapon, but, beyond that, I've never seen a play switch styles. If the fighter uses a shield, he always uses a shield. If he uses two weapons, he always uses two weapons. Again, barring specific circumstances when he switches to a bow. But, fighters have always baselined on whatever single style they chose at 1st level. What complexity? This is why I think people really haven't bothered to read the 4e PHB when they criticise this. There is no complexity here. It's a label, nothing more. Being a striker does not make a character any more or less complicated than before. It makes it more transparent, but, that's about it. I would think that a game with hard wired combat roles would actually be simpler than one without. After all, if you want to be X, then you simply choose the classes that are labeled X. Otherwise, you're basically reinventing the wheel with every character made. [/QUOTE]
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