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General Tabletop Discussion
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How would you like 5e to handle combat roles.
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<blockquote data-quote="boredgremlin" data-source="post: 5813638" data-attributes="member: 31646"><p>I thought the 4e roles were dumb and limiting. </p><p></p><p>What I would do is this. Give each class a primary ability focus, from this list. </p><p></p><p>warrior,</p><p>healer,</p><p>sneak</p><p>specialty caster</p><p>face</p><p></p><p>Then let each player choose a lesser focus from this list</p><p>warrior</p><p>healer</p><p>sneak</p><p>specialty caster. </p><p>skill monkey</p><p>face</p><p>leader</p><p></p><p> LOL get it? Cross training like the special forces. You want a ranger? Warrior major focus, sneak minor. Want a ninja? Sneak/ warrior. Want a gladiator who was raised in the pits? Warior/warrior. </p><p></p><p> The options are basically endless. </p><p></p><p>Maybe even give a tertiary focus as well that players can customize. </p><p>Face</p><p>skill monkey</p><p>warrior </p><p>sneak, </p><p>caster</p><p>leader. </p><p>healer</p><p></p><p> want a 3e rogue? sneak/skill monkey/ warrior </p><p>palidan? warrior/ face/ healer</p><p>You want spartacus? warrior/ warrior/ leader</p><p>caesar? face, skill monkey/ warrior</p><p>Classic wizened sage? Skill monkey, caster/skill monkey</p><p></p><p>Note I list specialty caster because I think the key to killing codzilla is limiting casters by school more. Let them pick one or two for each focus on caster. </p><p></p><p>If I had my way thats they way they would handle classes in 5e. </p><p></p><p>Your first choice goes with your class name and adjusts attack bonuses and saves, skills and some powers/feats/ whatever they call them in 5e. </p><p></p><p>2nd choice gives additional abilities, class skills, but smaller list then 1st choice</p><p></p><p>3rd choice follows suit. </p><p></p><p></p><p> Get rid of multi-classing and maybe give players the ability to add a new focus every few levels if they choose.</p></blockquote><p></p>
[QUOTE="boredgremlin, post: 5813638, member: 31646"] I thought the 4e roles were dumb and limiting. What I would do is this. Give each class a primary ability focus, from this list. warrior, healer, sneak specialty caster face Then let each player choose a lesser focus from this list warrior healer sneak specialty caster. skill monkey face leader LOL get it? Cross training like the special forces. You want a ranger? Warrior major focus, sneak minor. Want a ninja? Sneak/ warrior. Want a gladiator who was raised in the pits? Warior/warrior. The options are basically endless. Maybe even give a tertiary focus as well that players can customize. Face skill monkey warrior sneak, caster leader. healer want a 3e rogue? sneak/skill monkey/ warrior palidan? warrior/ face/ healer You want spartacus? warrior/ warrior/ leader caesar? face, skill monkey/ warrior Classic wizened sage? Skill monkey, caster/skill monkey Note I list specialty caster because I think the key to killing codzilla is limiting casters by school more. Let them pick one or two for each focus on caster. If I had my way thats they way they would handle classes in 5e. Your first choice goes with your class name and adjusts attack bonuses and saves, skills and some powers/feats/ whatever they call them in 5e. 2nd choice gives additional abilities, class skills, but smaller list then 1st choice 3rd choice follows suit. Get rid of multi-classing and maybe give players the ability to add a new focus every few levels if they choose. [/QUOTE]
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