Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How would you like 5e to handle combat roles.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Banshee16" data-source="post: 5813700" data-attributes="member: 7883"><p>"I have to admit, I've never really understood the dislike of roles, other than "Oh noes, it's from video games, it must be baaaaaaad!" Which, honestly, I have no patience for.</p><p></p><p>Good grief, I don't even play video games and I can still recognize that that MOUNTAIN of analysis that has been applied to how video games work is of great value in RPG design. There are differences between TTRPG's and video games of course. But, there are a number of similarities as well. A number of the basic concepts do port back and forth."</p><p></p><p>Roles in video games are set up both for game balance, and as part of how the games themselves are built, due to their inherently much more limited scope than tabletop RPGs.</p><p></p><p>That's why implementing those ideas into tabletop doesn't work. You're creating inherent limitations for no reason, in an environment that is inherently *unlimited* by comparison. In the CRPG, they need to control things much more tightly, for what the programmers and designers have been able to setup, design, and program. So, you get limits, like with Oblivion and Skyrim, where spellcasters can't fly, when they could in Morrowind. It translates into how the game is "supposed" to be played, but was implemented due to a technical limitation related to the "zones" in the game, skyboxes etc. and fundamental differences in the game engines.</p><p></p><p>There's no need to introduce these arbitrary limitations into a tabletop game.</p><p></p><p>It's not like if a fighter picks up a bow in a tabletop game, all of a sudden the four legs will fall off the gaming table, and the players sitting around the tablet will spontaneously fly off and get embedded into the walls of the room or something.</p><p></p><p>Why can't the roles be more like guides? Leave the actual character structure open, so different characters can fill different roles depending on what the player wants their character to do. Anything that says "if you want to be an archer, you're a ranger" is inherently limiting, and unnecessary.</p><p></p><p>Banshee</p></blockquote><p></p>
[QUOTE="Banshee16, post: 5813700, member: 7883"] "I have to admit, I've never really understood the dislike of roles, other than "Oh noes, it's from video games, it must be baaaaaaad!" Which, honestly, I have no patience for. Good grief, I don't even play video games and I can still recognize that that MOUNTAIN of analysis that has been applied to how video games work is of great value in RPG design. There are differences between TTRPG's and video games of course. But, there are a number of similarities as well. A number of the basic concepts do port back and forth." Roles in video games are set up both for game balance, and as part of how the games themselves are built, due to their inherently much more limited scope than tabletop RPGs. That's why implementing those ideas into tabletop doesn't work. You're creating inherent limitations for no reason, in an environment that is inherently *unlimited* by comparison. In the CRPG, they need to control things much more tightly, for what the programmers and designers have been able to setup, design, and program. So, you get limits, like with Oblivion and Skyrim, where spellcasters can't fly, when they could in Morrowind. It translates into how the game is "supposed" to be played, but was implemented due to a technical limitation related to the "zones" in the game, skyboxes etc. and fundamental differences in the game engines. There's no need to introduce these arbitrary limitations into a tabletop game. It's not like if a fighter picks up a bow in a tabletop game, all of a sudden the four legs will fall off the gaming table, and the players sitting around the tablet will spontaneously fly off and get embedded into the walls of the room or something. Why can't the roles be more like guides? Leave the actual character structure open, so different characters can fill different roles depending on what the player wants their character to do. Anything that says "if you want to be an archer, you're a ranger" is inherently limiting, and unnecessary. Banshee [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How would you like 5e to handle combat roles.
Top