Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How would you like 5e to handle combat roles.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MarkChevallier" data-source="post: 5815219" data-attributes="member: 55538"><p>I'm sorry, I don't think that's true in Fourth Edition. The combat role of "the Fighter class" doesn't match the breadth of scope belonging to the fantasy archetype of "a Fighter". It is limited, highly limited, in part because it must adhere to its role of defender and in part because it can't steal the tactical niche possessed by certain other character types.</p><p></p><p>The combat roles of 4E are peculiar to the tactical combat game of 4E, which is essentially unique to it. It didn't exist before then; in other editions, when tactical combat took a hand, the tactics used were based much more in "real-world" notions of what would be useful in battle, and less on specific, game-coded, bonuses and abilities which rewarded particular kinds of tactics. </p><p></p><p>About the closest thing to it was the idea of flanking in 3E, which gave rogues and others specific bonuses with Sneak Attack. 4E saw the success of that kind of thing and stretched it out to make of it, essentially, the entire game. Having done that, the next step was to give each class something to do in that tactical game, and given the artificiality and game-like nature of it, the easiest way to do that was to define roles that each could perform, thus putting classes in particular kinds of broad categories that had nothing to do with their description or characteristics and everything to do with the existence of the tactical game.</p><p></p><p>Without such a tactical focus, all you need is a return to the idea of "this character excels in melee combat", "this character is better at range", "this character stays out of trouble and tries to help", "this character is an excellent bodyguard"; all of these based, not in class, but in the play preferences of the individuals. Some classes will be better than others at each role, but they are not straitjackets which define the class.</p></blockquote><p></p>
[QUOTE="MarkChevallier, post: 5815219, member: 55538"] I'm sorry, I don't think that's true in Fourth Edition. The combat role of "the Fighter class" doesn't match the breadth of scope belonging to the fantasy archetype of "a Fighter". It is limited, highly limited, in part because it must adhere to its role of defender and in part because it can't steal the tactical niche possessed by certain other character types. The combat roles of 4E are peculiar to the tactical combat game of 4E, which is essentially unique to it. It didn't exist before then; in other editions, when tactical combat took a hand, the tactics used were based much more in "real-world" notions of what would be useful in battle, and less on specific, game-coded, bonuses and abilities which rewarded particular kinds of tactics. About the closest thing to it was the idea of flanking in 3E, which gave rogues and others specific bonuses with Sneak Attack. 4E saw the success of that kind of thing and stretched it out to make of it, essentially, the entire game. Having done that, the next step was to give each class something to do in that tactical game, and given the artificiality and game-like nature of it, the easiest way to do that was to define roles that each could perform, thus putting classes in particular kinds of broad categories that had nothing to do with their description or characteristics and everything to do with the existence of the tactical game. Without such a tactical focus, all you need is a return to the idea of "this character excels in melee combat", "this character is better at range", "this character stays out of trouble and tries to help", "this character is an excellent bodyguard"; all of these based, not in class, but in the play preferences of the individuals. Some classes will be better than others at each role, but they are not straitjackets which define the class. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How would you like 5e to handle combat roles.
Top