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General Tabletop Discussion
*Dungeons & Dragons
How would you like 5e to handle combat roles.
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<blockquote data-quote="Khaalis" data-source="post: 5817805" data-attributes="member: 2167"><p>IMHO, the game can benefit from Roles. However, I don't think they should be the highly defined rigid combat-only structure of the 4E roles, which is likened to forming a group in an MMO (1 Defender, 1 Leader, 1 Controller, 2 Strikers). Personally, I think Roles should be revamped.</p><p></p><p>Each class should list a Role that is a suggested guide on ways the class can contribute to success of a party. In many cases (with few exceptions), classes should fill more than one roll. The roles themselves should be redefined, something along the lines of (from Fantasy Craft):</p><p></p><p>* <strong>Backer:</strong> Improves the entire party's performance</p><p>* <strong>Combatant:</strong> Self-explanatory; good at fighting</p><p>* <strong>Specialist:</strong> Master of one or more skills/functions</p><p>* <strong>Solver:</strong> Excels at plot advancement and information gathering</p><p>* <strong>Talker:</strong> The face. Great with social (NPC) interactions</p><p>* <strong>Wildcards:</strong> A few rare classes like wizards fill in here; those classes that have enough going on that they can fill in for two or more roles depending on how their abilities develop.</p><p></p><p><u>Examples</u>:</p><p>Assassin (Talker/Combatant)</p><p>Bard (Talker/Backer)</p><p>Fighter (Combatant)</p><p>Priest (Backer/Wildcard)</p><p>Ranger (Combatant/Solver)</p><p>Rogue (Specialist/Combatant)</p><p>Warlord (Backer/Combatant)</p><p>Wizard (Wildcard)</p></blockquote><p></p>
[QUOTE="Khaalis, post: 5817805, member: 2167"] IMHO, the game can benefit from Roles. However, I don't think they should be the highly defined rigid combat-only structure of the 4E roles, which is likened to forming a group in an MMO (1 Defender, 1 Leader, 1 Controller, 2 Strikers). Personally, I think Roles should be revamped. Each class should list a Role that is a suggested guide on ways the class can contribute to success of a party. In many cases (with few exceptions), classes should fill more than one roll. The roles themselves should be redefined, something along the lines of (from Fantasy Craft): * [b]Backer:[/b] Improves the entire party's performance * [b]Combatant:[/b] Self-explanatory; good at fighting * [b]Specialist:[/b] Master of one or more skills/functions * [b]Solver:[/b] Excels at plot advancement and information gathering * [b]Talker:[/b] The face. Great with social (NPC) interactions * [b]Wildcards:[/b] A few rare classes like wizards fill in here; those classes that have enough going on that they can fill in for two or more roles depending on how their abilities develop. [u]Examples[/u]: Assassin (Talker/Combatant) Bard (Talker/Backer) Fighter (Combatant) Priest (Backer/Wildcard) Ranger (Combatant/Solver) Rogue (Specialist/Combatant) Warlord (Backer/Combatant) Wizard (Wildcard) [/QUOTE]
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How would you like 5e to handle combat roles.
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