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General Tabletop Discussion
*Dungeons & Dragons
How would you like 5e to handle combat roles.
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<blockquote data-quote="Minigiant" data-source="post: 5818162" data-attributes="member: 63508"><p>The roles were always there, they just were renamed and evolved.</p><p></p><p>The meatshield was the guy who hit enemies and took hits from enemies. It evolved into the tank in 3e when actively halting enemies was added. In 4e, its name was changed to defender. </p><p></p><p>The blaster of older edition just dealt a lot of spell damage. In 3e, it was turned into a lot of any sort of damage and became damage-dealers. 4e turned them into strikers and gave them "escape from threat" abilities.</p><p></p><p>The healer just healed. It wasn't until 4e where it was combined with the noncritical role of buffer to make the leader role.</p><p></p><p>Controller was another noncritical role. It evolved into a strong role when control abilities started to match damage in strength. </p><p></p><p>The noncombat roles was first given to the thief. Then the role was marginalized and the classes that got it was given the other combat roles.</p><p></p><p>And there was no problem until 3e showed up. Before each class could be tailored into only 1 or 2 roles. Then roles were given to whatever class matched the fluff. The role distribution was changed and players started to question the point of any class that only got one and/or got the one everybody had access to (damage-dealer). So 4e went the other way and enforced roles.</p><p></p><p>Role were there and always will be. They just evolved and were renamed as the importance of each role moved with the edition.</p><p></p><p>My own homebrew rpg had its role change when I changed it. Damage dealer and healer were weakened in importanced and I get complaints how fighters are broken and saints stink.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5818162, member: 63508"] The roles were always there, they just were renamed and evolved. The meatshield was the guy who hit enemies and took hits from enemies. It evolved into the tank in 3e when actively halting enemies was added. In 4e, its name was changed to defender. The blaster of older edition just dealt a lot of spell damage. In 3e, it was turned into a lot of any sort of damage and became damage-dealers. 4e turned them into strikers and gave them "escape from threat" abilities. The healer just healed. It wasn't until 4e where it was combined with the noncritical role of buffer to make the leader role. Controller was another noncritical role. It evolved into a strong role when control abilities started to match damage in strength. The noncombat roles was first given to the thief. Then the role was marginalized and the classes that got it was given the other combat roles. And there was no problem until 3e showed up. Before each class could be tailored into only 1 or 2 roles. Then roles were given to whatever class matched the fluff. The role distribution was changed and players started to question the point of any class that only got one and/or got the one everybody had access to (damage-dealer). So 4e went the other way and enforced roles. Role were there and always will be. They just evolved and were renamed as the importance of each role moved with the edition. My own homebrew rpg had its role change when I changed it. Damage dealer and healer were weakened in importanced and I get complaints how fighters are broken and saints stink. [/QUOTE]
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How would you like 5e to handle combat roles.
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