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General Tabletop Discussion
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How would you like 5e to handle combat roles.
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<blockquote data-quote="Hussar" data-source="post: 5821260" data-attributes="member: 22779"><p>Sort of. Certain spells were, but, they weren't the only spells out there.</p><p></p><p></p><p></p><p>Very much an exception and not a rule. What cost does Sleep or Charm Person have? Hold Person? </p><p></p><p></p><p></p><p>The only way you could disrupt spell casting is if you were in melee combat with the wizard. How stupid were your players that they were allowing this on a regular basis?</p><p></p><p></p><p></p><p>Hrm, to destroy a spell book, I would have to fail my initial saving throw, my container would have to fail it's saving throw, and then my spell book (presuming I had no additional protections) would then have to fail its saving throw. Yeah, not so easily destroyed.</p><p></p><p></p><p>You generally had a 75% or so chance per level of picking up a given spell. That's not really a definition of "hard" that I would use. You might not get it this level, but, a level or two down the road, you likely will.</p><p></p><p></p><p>Ahh, the old standard "Things were so much more difficult in my day" schtick. Never gets tired does it?</p><p></p><p></p><p></p><p>Yes, because playing "Hide the Rule" was such an effective means of controlling the game. Never mind that many DM's are also players. And, that "surprise" only happens once. </p><p></p><p></p><p></p><p>Whereas to me, it was SOP. You automatically traded spells with other PC's because to not do so was about as stupid as you could possibly get.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5821260, member: 22779"] Sort of. Certain spells were, but, they weren't the only spells out there. Very much an exception and not a rule. What cost does Sleep or Charm Person have? Hold Person? The only way you could disrupt spell casting is if you were in melee combat with the wizard. How stupid were your players that they were allowing this on a regular basis? Hrm, to destroy a spell book, I would have to fail my initial saving throw, my container would have to fail it's saving throw, and then my spell book (presuming I had no additional protections) would then have to fail its saving throw. Yeah, not so easily destroyed. You generally had a 75% or so chance per level of picking up a given spell. That's not really a definition of "hard" that I would use. You might not get it this level, but, a level or two down the road, you likely will. Ahh, the old standard "Things were so much more difficult in my day" schtick. Never gets tired does it? Yes, because playing "Hide the Rule" was such an effective means of controlling the game. Never mind that many DM's are also players. And, that "surprise" only happens once. Whereas to me, it was SOP. You automatically traded spells with other PC's because to not do so was about as stupid as you could possibly get. [/QUOTE]
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