Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How would you like 5e to handle combat roles.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 5821527" data-attributes="member: 87792"><p>The 4e fighter is a <em>lot</em> better at stepping on the wizard's toes than the 3e fighter is. As for the rogue's toes, it's <em>much</em> easier to create a 4e fighter with skillmonkey tendencies than it is a 3e fighter/skillmonkey due to the terrible skill points the 3e one gets. 2+int mod skill points/level out of about 36 skills with no easy way to get more doesn't go half as far as 3 skills out of seventeen, all skills levelling automatically, and feats and multiclass feats gaining you an entire extra skill. Fighters are also near-strikers as it is - and with two multiclass feats they can gain sneak attack 1/fight and the ability 1/encounter to hide in places only a specialist rogue can.</p><p> </p><p>You are simply wrong in your claim.</p><p> </p><p></p><p> </p><p>Except that as I have shown it's <em>easier</em> to step on the toes of the rogue with a 4e fighter than a 3e one. I can easily make a 4e human skillmonkey fighter who <em>at first level</em> wears light armour (hide), carries a rapier and shortsword, and has the skills Stealth, Thievery, Perception, Streetwise, Intimidate, and Athletics trained. Oh, and sneak attack 1/fight. (I can do something similar by 4th level with any race).</p><p></p><p>Translating those skills into 3e you'd need Hide, Move Silently, Open Locks, Sleight of Hand, Disable Device, Spot, Listen, Search, Gather Information, Knowledge (Local), Intimidate, Climb, Jump, and Swim all trained at effectively maximum ranks. Find me the fighter who can do <em>that</em> in 3.X. Hell, it's pushing towards the limits of what a dedicated rogue can do in 3.X</p><p> </p><p>Explicit roles lower the <em>theoretical</em> limits of PC options (so do explicit classes). But a class as crippled as the 3.X fighter with its 2+int skill points/level is nowhere near those theoretical limits.</p><p> </p><p></p><p> </p><p>This, again, is simply not true. If you want to straight debuff single targets, the feylock springs to mind - and the wizard does a fine job too. Surprisingly so does a well built charisma-paladin. For area debuffs the wizard works extremely well. A bard built for debuffing also works well.</p><p> </p><p></p><p></p><p>And 7th sea is a different game from <em>Dungeons and Dragons</em>.</p><p> </p><p></p><p> </p><p>Sounds like a 4e cleric. Or a 4e bard built with area attacks.</p><p> </p><p></p><p> </p><p>In 4e as I have mentioned the Cleric is a leader with a minor in control. Use the class options to swap healer's lore for battle cleric's lore and we have our cleric in heavy armour. Then we take either the multiclass paladin or multiclass cavalier feat and we get either a mark or a defender aura. Weapon attack powers - the cleric gets them. And now we have our front line leader/controller who is able to defend.</p><p> </p><p>So much for your claim of "Not doable". Once more your claims about 4e are simply <em>not true</em>.</p><p> </p><p></p><p> </p><p>Yes.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5821527, member: 87792"] The 4e fighter is a [I]lot[/I] better at stepping on the wizard's toes than the 3e fighter is. As for the rogue's toes, it's [I]much[/I] easier to create a 4e fighter with skillmonkey tendencies than it is a 3e fighter/skillmonkey due to the terrible skill points the 3e one gets. 2+int mod skill points/level out of about 36 skills with no easy way to get more doesn't go half as far as 3 skills out of seventeen, all skills levelling automatically, and feats and multiclass feats gaining you an entire extra skill. Fighters are also near-strikers as it is - and with two multiclass feats they can gain sneak attack 1/fight and the ability 1/encounter to hide in places only a specialist rogue can. You are simply wrong in your claim. Except that as I have shown it's [I]easier[/I] to step on the toes of the rogue with a 4e fighter than a 3e one. I can easily make a 4e human skillmonkey fighter who [I]at first level[/I] wears light armour (hide), carries a rapier and shortsword, and has the skills Stealth, Thievery, Perception, Streetwise, Intimidate, and Athletics trained. Oh, and sneak attack 1/fight. (I can do something similar by 4th level with any race). Translating those skills into 3e you'd need Hide, Move Silently, Open Locks, Sleight of Hand, Disable Device, Spot, Listen, Search, Gather Information, Knowledge (Local), Intimidate, Climb, Jump, and Swim all trained at effectively maximum ranks. Find me the fighter who can do [I]that[/I] in 3.X. Hell, it's pushing towards the limits of what a dedicated rogue can do in 3.X Explicit roles lower the [I]theoretical[/I] limits of PC options (so do explicit classes). But a class as crippled as the 3.X fighter with its 2+int skill points/level is nowhere near those theoretical limits. This, again, is simply not true. If you want to straight debuff single targets, the feylock springs to mind - and the wizard does a fine job too. Surprisingly so does a well built charisma-paladin. For area debuffs the wizard works extremely well. A bard built for debuffing also works well. And 7th sea is a different game from [I]Dungeons and Dragons[/I]. Sounds like a 4e cleric. Or a 4e bard built with area attacks. In 4e as I have mentioned the Cleric is a leader with a minor in control. Use the class options to swap healer's lore for battle cleric's lore and we have our cleric in heavy armour. Then we take either the multiclass paladin or multiclass cavalier feat and we get either a mark or a defender aura. Weapon attack powers - the cleric gets them. And now we have our front line leader/controller who is able to defend. So much for your claim of "Not doable". Once more your claims about 4e are simply [I]not true[/I]. Yes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How would you like 5e to handle combat roles.
Top