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General Tabletop Discussion
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How would you like 5e to handle combat roles.
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<blockquote data-quote="Minigiant" data-source="post: 5821566" data-attributes="member: 63508"><p>I believe one of the reasons why the whole role thing came to the front in 4e was for the answer of this question:</p><p></p><p><strong>Why the heck are we bringing you with us for this quest and not someone else?</strong></p><p></p><p>I've been in games where the PCs kicked out another PC. In my AD&D game, it became a running gag with a friend who ALWAYS played a jerk thief. Once my fighter died and I defiled a thief, his Panther Guild thieves were not only jerks but now redundant. In 3.5, the PCs conspired and replaced all of his rogue's functions between our class features and spells. It went form them not liking him to them notneeding him. The PCs' emotional ties were severed long ago and with the edition jump, his reason for being there was gone too. </p><p></p><p></p><p>To me D&D is about adventurers. If a character plans on being in an adventurer group, he or she should bring something to the group. They have to provide a host of functions so their purpose for even being an adventurer is justified. </p><p></p><p>Maybe this is because I see characters as loving beings. Beings that talk to each other. Beings that, between dodging axe traps, ask each other why they even bring Bob with them if he can't fight, doesnt wear armor, can't heal, smells bad, and Mary is a better talker than him. Beings that ask why they can't get another wizard as "Wizards are superior. And we have enough of you pointed stick wavers" in a haughty elven tone or say "Go back to the monastery you useless lawful jerk!" in a loud halforc shout.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5821566, member: 63508"] I believe one of the reasons why the whole role thing came to the front in 4e was for the answer of this question: [B]Why the heck are we bringing you with us for this quest and not someone else?[/B] I've been in games where the PCs kicked out another PC. In my AD&D game, it became a running gag with a friend who ALWAYS played a jerk thief. Once my fighter died and I defiled a thief, his Panther Guild thieves were not only jerks but now redundant. In 3.5, the PCs conspired and replaced all of his rogue's functions between our class features and spells. It went form them not liking him to them notneeding him. The PCs' emotional ties were severed long ago and with the edition jump, his reason for being there was gone too. To me D&D is about adventurers. If a character plans on being in an adventurer group, he or she should bring something to the group. They have to provide a host of functions so their purpose for even being an adventurer is justified. Maybe this is because I see characters as loving beings. Beings that talk to each other. Beings that, between dodging axe traps, ask each other why they even bring Bob with them if he can't fight, doesnt wear armor, can't heal, smells bad, and Mary is a better talker than him. Beings that ask why they can't get another wizard as "Wizards are superior. And we have enough of you pointed stick wavers" in a haughty elven tone or say "Go back to the monastery you useless lawful jerk!" in a loud halforc shout. [/QUOTE]
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