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General Tabletop Discussion
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How would you like 5e to handle combat roles.
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<blockquote data-quote="Neonchameleon" data-source="post: 5822345" data-attributes="member: 87792"><p>But </p><p></p><p></p><p></p><p>False. The clearest and most obvious example of <em>how</em> it is false is the "Lazy Warlord". A family of builds that take the PHB, both Martial Power books, and a handful of dragon articles to work properly. And what you end up with is a character that <em>never rolls an attack or directly makes one</em>. That does some interesting things to the system (without actually breaking it) as you can dump your prime stat or be as unlucky as you like - and any build that takes a core book, two splatbooks, and a handful of dragons isn't one I consider to be an intended archetype.</p><p></p><p>Whenever you have complex lists of options, you are going to get new ways of playing them as emergent properties. And the 4e fighter for instance has more than one feat choice every two levels, and more than four power choices every five. There are 17 Fighter At Will powers, 18 level 1 encounter powers, 17 level 1 daily powers, 19 level 2 utility powers (in addition to the skill powers), 22 level 3 encounter powers (or you can pick a L1 at L3), and 18 level 5 daily powers (plus the level threes). Unless you count fiddling about with skill points, this is far more options than any single classed non-caster in 3.X gets, and I'd argue more than most multiclasses.</p><p></p><p></p><p></p><p>You do know that a number of GMs were forced to keep spreadsheets of what the PCs can do? And a lot of others consider "Frank is a twink" modifiers to be violating the simulation, and a breach of the rules of the game?</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5822345, member: 87792"] But False. The clearest and most obvious example of [I]how[/I] it is false is the "Lazy Warlord". A family of builds that take the PHB, both Martial Power books, and a handful of dragon articles to work properly. And what you end up with is a character that [I]never rolls an attack or directly makes one[/I]. That does some interesting things to the system (without actually breaking it) as you can dump your prime stat or be as unlucky as you like - and any build that takes a core book, two splatbooks, and a handful of dragons isn't one I consider to be an intended archetype. Whenever you have complex lists of options, you are going to get new ways of playing them as emergent properties. And the 4e fighter for instance has more than one feat choice every two levels, and more than four power choices every five. There are 17 Fighter At Will powers, 18 level 1 encounter powers, 17 level 1 daily powers, 19 level 2 utility powers (in addition to the skill powers), 22 level 3 encounter powers (or you can pick a L1 at L3), and 18 level 5 daily powers (plus the level threes). Unless you count fiddling about with skill points, this is far more options than any single classed non-caster in 3.X gets, and I'd argue more than most multiclasses. You do know that a number of GMs were forced to keep spreadsheets of what the PCs can do? And a lot of others consider "Frank is a twink" modifiers to be violating the simulation, and a breach of the rules of the game? [/QUOTE]
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