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General Tabletop Discussion
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How would you like 5e to handle combat roles.
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<blockquote data-quote="SteveC" data-source="post: 5822503" data-attributes="member: 9053"><p>So we are back to discussing how easy it is to make a character who is not effective in one of the core elements of D&D? Honestly, if someone brings a character to a game, any game, who is not going to bring anything of consequence to the table, I think it's time to have a conversation with that player. It's cute to have a character who's a basketweaver and that's about it, but does a character like that belong in Fantasy Vietnam?</p><p></p><p>In the end of the 3X days, a player in my game played a half-orc fighter who really wanted to be a cobbler. He was a darn good one as well! At the same time, he could also handle the role of <strong>fighting</strong> very well. He was a smart fighter, so he had a bit of a chip on his shoulder about fighters being dumb. Very fun character, actually, who only became better when he was converted over to 4E.</p><p></p><p>But seriously: it is possible to play a campaign that is extremely light on elements of adventure and danger in D&D, but there is no edition that makes this a particularly good choice. That is simply because there are many, many games out there, that handle this much better than D&D, even OGL games like Fantasycraft that share a lot of the same rules.</p><p></p><p>But if the idea that D&D should make it easy to develop characters who are good at what typically happens in a D&D adventure is strange to folks, I have to wonder if this isn't arguing for the sake of a hypothetical point that really doesn't occur.</p><p></p><p>Are you going to play through Against the Giants, the Caves of Chaos, the Temple of Elemental Evil with a character who doesn't have anything to do in combat? Really? And should the game really support that kind of play? Really?</p><p></p><p>Again, there are lots of games: FATE and HERO are two of my favorites, that can make incredible characters who don't do combat very well, but then they correspondingly don't do campaigns like Age of Worms with them.</p><p></p><p>My thought is that this is largely a theoretical discussion that has little impact on the actual game.</p></blockquote><p></p>
[QUOTE="SteveC, post: 5822503, member: 9053"] So we are back to discussing how easy it is to make a character who is not effective in one of the core elements of D&D? Honestly, if someone brings a character to a game, any game, who is not going to bring anything of consequence to the table, I think it's time to have a conversation with that player. It's cute to have a character who's a basketweaver and that's about it, but does a character like that belong in Fantasy Vietnam? In the end of the 3X days, a player in my game played a half-orc fighter who really wanted to be a cobbler. He was a darn good one as well! At the same time, he could also handle the role of [B]fighting[/B] very well. He was a smart fighter, so he had a bit of a chip on his shoulder about fighters being dumb. Very fun character, actually, who only became better when he was converted over to 4E. But seriously: it is possible to play a campaign that is extremely light on elements of adventure and danger in D&D, but there is no edition that makes this a particularly good choice. That is simply because there are many, many games out there, that handle this much better than D&D, even OGL games like Fantasycraft that share a lot of the same rules. But if the idea that D&D should make it easy to develop characters who are good at what typically happens in a D&D adventure is strange to folks, I have to wonder if this isn't arguing for the sake of a hypothetical point that really doesn't occur. Are you going to play through Against the Giants, the Caves of Chaos, the Temple of Elemental Evil with a character who doesn't have anything to do in combat? Really? And should the game really support that kind of play? Really? Again, there are lots of games: FATE and HERO are two of my favorites, that can make incredible characters who don't do combat very well, but then they correspondingly don't do campaigns like Age of Worms with them. My thought is that this is largely a theoretical discussion that has little impact on the actual game. [/QUOTE]
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