Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How would you like 5e to handle combat roles.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 5823019" data-attributes="member: 87792"><p>Other than the continually debated <em>Come and Get It</em>, I'd appreciate you naming some. Because I have <em>never</em> had this problem. (I've seen monster power instances where I wanted to throw the rulebook at the designers - there's a bad one in Neverwinter - but not for PC powers).</p><p></p><p></p><p></p><p>As I've demonstrated, a fighter is <em>much</em> better at stepping on a rogue's toes in 4e than they are in 3e. There is acutally very little niche <em>protection</em> in 4e - what there is is niche <em>support</em>. Every class gets bonusses to perform in thier niche. You seem to be assuming that people get <em>penalties</em> to other niches - which is a different matter.</p><p></p><p>You can be good at just about whatever you want to with a 4e character and a little work. But to be truly outstanding you normally have to focus your class.</p><p></p><p></p><p></p><p>Play Essentials and pick a martial type. *shrug*</p><p></p><p></p><p></p><p>Good. Because you don't need to do this in 4e. There is <em>no</em> equivalent to spell prep. You simply pick your powers <em>once per level</em> with the book open in front of you. And picking on names and very basic fluff works.</p><p></p><p>And you're working without the Essentials classes. Which do have much simpler classes - I cheered for the slayer even though I have no wish at all to play one because it was a very simple class.</p><p></p><p></p><p></p><p>You mean <em>after two years</em>. The PHB was published in <em>June 2008</em> Heroes of the Forgotten Lands was published in <em>November 2010</em>. That's less time than it took the 3.5 PHB to come out.</p><p></p><p></p><p></p><p>They might <em>for you</em>. But as I have demonstrated, almost every claim you have made about the impact of the 4e roles is <em>simply not true.</em> </p><p></p><p></p><p></p><p>The roles succeeded. You simply are ascribing a motivation to them that isn't there.</p><p></p><p>The roles do two things.</p><p></p><p>1: Keep the game designers focussed. If you know you are designing a striker you end up with someone who does extra damage somehow. You don't end up with a turkey of a class like the 3.X monk, the jack of no trades. And you don't end up with a class like the 3.X Druid who can out-fight the fighter (as can his pet), heal extremely well (once SNA summons unicorns you can challenge the cleric for best healer), and do area of effect damage like a wizard.</p><p></p><p>2: Tell new players what they are getting themselves in for. If you naively build a fighter you will be a defender with a secondary role of striker. If you naively build a warlord you will be a leader and part time meat shield. It's a good way for players who don't know what they want to play to narrow down over two dozen classes to one more likely to fit what they want.</p><p></p><p>It's a guideline not a straightjacket. You are arguing against the roles doing a job that I see no evidence to show exists.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5823019, member: 87792"] Other than the continually debated [I]Come and Get It[/I], I'd appreciate you naming some. Because I have [I]never[/I] had this problem. (I've seen monster power instances where I wanted to throw the rulebook at the designers - there's a bad one in Neverwinter - but not for PC powers). As I've demonstrated, a fighter is [I]much[/I] better at stepping on a rogue's toes in 4e than they are in 3e. There is acutally very little niche [I]protection[/I] in 4e - what there is is niche [I]support[/I]. Every class gets bonusses to perform in thier niche. You seem to be assuming that people get [I]penalties[/I] to other niches - which is a different matter. You can be good at just about whatever you want to with a 4e character and a little work. But to be truly outstanding you normally have to focus your class. Play Essentials and pick a martial type. *shrug* Good. Because you don't need to do this in 4e. There is [I]no[/I] equivalent to spell prep. You simply pick your powers [I]once per level[/I] with the book open in front of you. And picking on names and very basic fluff works. And you're working without the Essentials classes. Which do have much simpler classes - I cheered for the slayer even though I have no wish at all to play one because it was a very simple class. You mean [I]after two years[/I]. The PHB was published in [I]June 2008[/I] Heroes of the Forgotten Lands was published in [I]November 2010[/I]. That's less time than it took the 3.5 PHB to come out. They might [I]for you[/I]. But as I have demonstrated, almost every claim you have made about the impact of the 4e roles is [I]simply not true.[/I] The roles succeeded. You simply are ascribing a motivation to them that isn't there. The roles do two things. 1: Keep the game designers focussed. If you know you are designing a striker you end up with someone who does extra damage somehow. You don't end up with a turkey of a class like the 3.X monk, the jack of no trades. And you don't end up with a class like the 3.X Druid who can out-fight the fighter (as can his pet), heal extremely well (once SNA summons unicorns you can challenge the cleric for best healer), and do area of effect damage like a wizard. 2: Tell new players what they are getting themselves in for. If you naively build a fighter you will be a defender with a secondary role of striker. If you naively build a warlord you will be a leader and part time meat shield. It's a good way for players who don't know what they want to play to narrow down over two dozen classes to one more likely to fit what they want. It's a guideline not a straightjacket. You are arguing against the roles doing a job that I see no evidence to show exists. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How would you like 5e to handle combat roles.
Top