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How would you like to see Grapple changed?
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<blockquote data-quote="Celebrim" data-source="post: 3774074" data-attributes="member: 4937"><p>I agree that it tends to produce a winner in the way that other less 'realistic' parts of the system don't, but I don't agree that there is a relatively easy solution to this. Real life, without time limits, grappling is often alot like that. Once it goes to the mat, escape can become effectively impossible for the inferior grappler, and then its just a matter of time. </p><p></p><p>I do think that it can be made more interesting, but a more interesting resolution system might get too complicated.</p><p></p><p>A more realistic solution would be to consider that its difficult to do everything at once when grappling. It's hard to stop someone from drawing a weapon (or casting a spell), and keep a hold of them, and twist/pound/squeeze them sufficiently that you rip things all at the same time. And its much easier to actively keep ahold of someone, than it is to stop them from stopping you from twisting them like a pretzel - especially if they have any combat skill at all. So a more realistic system might make certain grappling checks harder than others, and penalize you for having made more than one grappling check since your last action, so that full control of the situation is much harder.</p><p></p><p>The real drawback of grappling is that it isn't necessarily very effective when facing multiple foes. And I think that the current system models that pretty well. Perhaps wizards should keep fighters and rogues close at hand.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3774074, member: 4937"] I agree that it tends to produce a winner in the way that other less 'realistic' parts of the system don't, but I don't agree that there is a relatively easy solution to this. Real life, without time limits, grappling is often alot like that. Once it goes to the mat, escape can become effectively impossible for the inferior grappler, and then its just a matter of time. I do think that it can be made more interesting, but a more interesting resolution system might get too complicated. A more realistic solution would be to consider that its difficult to do everything at once when grappling. It's hard to stop someone from drawing a weapon (or casting a spell), and keep a hold of them, and twist/pound/squeeze them sufficiently that you rip things all at the same time. And its much easier to actively keep ahold of someone, than it is to stop them from stopping you from twisting them like a pretzel - especially if they have any combat skill at all. So a more realistic system might make certain grappling checks harder than others, and penalize you for having made more than one grappling check since your last action, so that full control of the situation is much harder. The real drawback of grappling is that it isn't necessarily very effective when facing multiple foes. And I think that the current system models that pretty well. Perhaps wizards should keep fighters and rogues close at hand. [/QUOTE]
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How would you like to see Grapple changed?
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